Mush.release.pack
This page briefly goes over what each file in this pack does.
Currently unfinished
ActorDB.Release
* ClassName:
* FmdbName
* JmpName
* LinkUserName
* Name
* ParamFileBaseName
* ResJmpName
* ResName
BottomInfo
* Pants
BrandInfo
* Unknown
DamageRateInfo
* Damage table, seemingly corresponding to projectile types,
* Each entry is an "armor type"
EnemyInfo
* Contains Name, armor type (DamageRateInfoName) and eggs count (Ikura).
MissionLastBossDemo
* Cutscene info for Octobot King II
MapInfo.Release
* 69-175 are octexp levels
NpcInfo
* For multiplayer foyer
ObjInfo
* Unknown
Octa2DMapInfo.byml
* Each level has its main options,
* its sub obtion,
* fee,
* reward,
* mem cake,
* what chat log it can unlock,
* whether it has a medal,
* "TimeLimitGachi" which is only ever -1 or 5
* UUID (forest battle is 44),
* its attached fld
Octa2DMapLineInfo
* Assigns levels to the lines, and the levels which unlock the line
* Interesting that they have specific triggers, since stations unlock their adjacent stations anyway.
Octa2DMapLinkInfo.byml
* Correspondance map for where each direction from a level goes to
OctaAtarimeFreeTalkInfo.byml
* Describes when Cuttlefish gives certains lines
PaintResTex.byml
* Unknown
ParticleBindModel.byml
* Describes particle effects attched to other models
PhotographPlayerInfo.byml
* Unkown
PlayerHairAnimInfoDesigner.byml
* Unkown
PlayerRank.byml
* Unknown
PlayerWeaponGripInfo.byml
* Attached weapons to anim bones
SkillInfo.byml
* Unkown
StreamingObjInfo.byml
* Unknown
TankInfo.byml
* Attached InkTanks to their scenarios?
TipsTextInfo.byml
* Judd tips
UdemaeGrade.byml
* Rank grade
UnlockGearInfo.byml
* Unkown
WeaponInfo_Main.release.byml
* Weapon stats
* Agent 3's projectiles are in Param, look to that if you want to change something like in Rainbow Expansion