| Distance | Rec. Max Reachable | Rec. Min Unreachable | |
|---|---|---|---|
| Running Jump | 30 | 27 | 40 |
| Swimming Jump | 75 | 67.5 | 90 |
| Jump Height1 | >15 | 15 | 30 |
| Climb Distance Per Second | 60 | 50 | 100 |
| Climb Distance Per Second w/ Jump Mashing | 90 | 80 | 150 |
| Inkjet Hover Height | 60 | 55 | 65 |
| Inkjet Height Inclu. Boost | 75 | 65 | 85 |
| OE2 Inkjet Falling Distance3 | 127 | 105 | 150 |
| OE2 Inkjet Falling Distance3 w/ Boost | 150 | 130 | 180 |
| OE2 Inkjet Boosting Distance4 | 90 | 90 | 115 |
| OE2 Inkjet Timed Movement Distance5 | 840 | 810 | 990 |
1Jump height is conveniently set up so jumping over 15 unit high boxes can be done. The boxes are convenient for level designers to use and for players to recognise, so use them for clear understanding of height
2 Inkjets move faster in Octo Expansion
3Defined as distance Inkjet can reach without support before falling to where the grounded player would have initially been
4Defined as the distance Inkjet can reach with a boost before returning to original height
5Defined as the distance Inkjet can cover in the eight seconds that the special is active for without AlwaysSpecialSetter
| Time | Rec. Min Reachable | Rec. Min Unreachable | |
|---|---|---|---|
| Running 180 Units | 3 | 4 | 6 |
| Swimming 180 Units | 1.5 | 2 | 5 |
| Squid Form w/o Ink 180 Units | 4 | 5 | 8 |
| Walking through Enm Ink 180 Units | 12 | 14 | 16 |
| Climbing 180 Units | 3 | 4 | 6 |
| Climbing 180 Units w/ Jump Mashing | 2 | 4 | 6 |
| Between Inkjet Boosts | 1.7 | 2 | 4 |