Table of Contents

Enemies

Rival Octolings

Enm_Rival(WEAPONNAME)(Octa) is the obejct used to create an enemy Octoling.

    - DbgWeaponMainId: !l -1
      DbgWeaponSubId: !l -1
      DbgWeaponTrigFrame: !l -1
      EscapeRestHpBorder: !l 100
      HeroDeadType: !l 0
      HeroWeaponLv: !l 0
      IsDistanceSwitch: true
      IsHiddenWait: true
      IsHokoSwitch: false
      IsKeepout: false
      IsLinkDest: false
      IsShotSwitch: false
      IsSleepWait: false
      IsStrongHero: false
      ItemDropableParams__DropNum: !l 0
      LayerConfigName: Cmn
      Links: {}
      PlanType: !l 0
      RespawnNum: !l 0
      RespawnWaitFrame: !l 0
      SpawnType: !l 0
      Special: !l 0
      SpecialChargeFrame: !l 0
      SpecialReChargeFrame: !l 0
      SubWeapon: !l 0
      SwitchType: !l 0
      UseSuperLandingInSuperJump: false

You might notice some parameters that would apply to Agent 3. This author does not currently believe that these have any effect on non-Hero Rival objects.

Rival Super Jump Target

RivalRespawnPos is used so that an Octoling Super Jumps to a location upon spawning.

      Links:
        OctaSpawner:
          - {DefinitionName: OctaSpawner, DestUnitId: objX, UnitFileName: ''}

where the objX is the Rival enm that you want to jump here. This connection is not mutually exclusive and multiple Rivals can jump to the same RivalRespawnPos.

Move Limits

RivalMoveLimitAreaBoxOcta is used to delimit a rival's area of movement.

    - GroupID: !l 5

On the Rival object itself, you must use this link

        MoveLimitArea:
          - {DefinitionName: MoveLimitArea, DestUnitId: objXXX, UnitFileName: ''}

where objXXX is the RivalMoveLimitAreaBoxOcta object.

Agent 3

Obj_RivalHeroOcta is a very lightly modified version of enemy Octolings. It is capable of being altered in the same way as Octolings (different Subs, Specials) and uses the same method to control its Super Jump.

The following is the object used in the first phase of Inner Agent 3 (OctShowdown):

    - DbgWeaponMainId: !l -1
      DbgWeaponSubId: !l -1
      DbgWeaponTrigFrame: !l -1
      EscapeRestHpBorder: !l 100
      HeroDeadType: !l 0
      HeroWeaponLv: !l 1
      Id: obj60
      IsDistanceSwitch: false
      IsHiddenWait: false
      IsHokoSwitch: false
      IsKeepout: false
      IsLinkDest: true
      IsShotSwitch: false
      IsSleepWait: true
      IsStrongHero: true
      ItemDropableParams__DropNum: !l 1
      LayerConfigName: Cmn
      Links:
        MoveLimitArea:
          - {DefinitionName: MoveLimitArea, DestUnitId: obj81, UnitFileName: ''}
        ToSwitchAllDead:
          - {DefinitionName: ToSwitchAllDead, DestUnitId: obj105, UnitFileName: ''}
      ModelName: null
      ParameterName: null
      PlanType: !l 0
      RespawnNum: !l 0
      RespawnWaitFrame: !l 0
      Rotate: {X: 0.00000, Y: -45.00000, Z: 0.00000}
      Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000}
      SpawnType: !l 0
      Special: !l 6
      SpecialChargeFrame: !l 300
      SpecialReChargeFrame: !l 600
      SubWeapon: !l 4
      SwitchType: !l 1
      Team: !l 2
      Translate: {X: 185.00000, Y: 2000.00000, Z: -185.00000}
      UnitConfigName: Enm_RivalHeroOcta
      UseSuperLandingInSuperJump: true

Missile Octocopter

Copied from Escape 3: Belly Phase (Fld_OctLastBoss02_OctMsn)

    - AirBallIkuraDropNum: !l 0
      AmbushConstraint: !l 7
      AmbushSearchRadius: 250.00000
      BindType: !l 0
      EnemyRailableParams__SolveType: !l 0
      IsAttachAirBall: false
      IsFaceToPlayerOnActivate: false
      IsLinkDest: true
      IsReviveBySwitch: false
      IsUnbindOnActivate: false
      ItemDropableParams__DropNum: !l 1
      LayerConfigName: Cmn
      Links: {}
      ModelName: null
      NoCulling: false
      OverwriteAttackBreakTime: !l 500
      PatrolFrontDirFixed: false
      PlayerChaseType: !l 0
      Team: !l 2
      UnitConfigName: Enm_TakopterMissileBoostOcta
      UseFrontWithBindable: false
      UsePaintDrone: false

Octocommanders

From E08 Da Bomb Station (OctBomb)

    - AirBallIkuraDropNum: !l 0
      BindType: !l 0
      CheckInitialLaserCol: false
      Id: obj570
      IsAttachAirBall: false
      IsFaceToPlayerOnActivate: false
      IsLinkDest: false
      IsReviveBySwitch: false
      IsUnbindOnActivate: false
      ItemDropableParams__DropNum: !l 1
      LayerConfigName: Cmn
      Links:
        ToSwitchAllDead:
          - {DefinitionName: ToSwitchAllDead, DestUnitId: obj438, UnitFileName: ''}
      ModelName: null
      RotPatrole360: false
      Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000}
      Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000}
      Team: !l 2
      Translate: {X: 300.00000, Y: 215.00000, Z: -555.00000}
      UnitConfigName: Enm_SpinnerOcta
      UseFrontWithBindable: false
      ViewAngle: -1.00000