Level Gimmick

Most of the things that change level objectives/failure conditions are in fact invisible objects.

Victory Conditions

Default Condition

The normal way to end a level is by reaching Obj_GoalOcta.

Mini Data-Points

Defeat Enemies

Hit the Targets

Ranked Simulation

8-Ball

Timed Victory

Failure Conditions

Limited Ink

Enemy Ink Contact/Floor Is Lava

Limited Ink

8-Ball

Timed Failure

Orb Defence

Altered Play Conditions

Permanent Special

Despite what the Supply Point says, this is actually controlled by AlwaysSpecialSetterOcta. If you set the main weapon as Jetpack or AquaBall (Inkjet or Baller) in Mush.release.pack→Octa2DMapInfo.byaml, you'll start with no weapon. If the AlwaysSpecialSetterOcta object is in the Map, it will overwrite the main weapon supplied by the Supply Point.

Even though mechanically setting the main weapon in Octa2DMapInfo.byaml does nothing, it is still recommended to do so for visual clarity for the player.