Progress Report
Here's a general list relating to what we know about Side Order so far. This may not be super up-to-date but hopefully it will be enough to be useable.
Floors
Floor Attributes
Gamemodes
VictoryLift

Tower path

Checkpoint location

Amount of checkpoints

VictoryBall

Amount of balls

Location of balls and goals

How the walls that prevent the ball from falling off work

?
VictoryArea

Location of zones

“Health” of zones
Checkpoints
KillAllTargetEnemies

KillAllSpawner

Type of portal (small/large)

Custom portal health

?
Portal location

Logic
Enemy Logic
How many enemies are spawned at a time?

Location of spawned enemies

Type of enemy spawned

Logic for when they spawn

Spawn timer

Area switches

Stage Logic
Logic Files
Logic nodes
Unnecessary logic
Implementing new logic
Palettes
Color Chips
Color chip attributes
Color chip attribute scaling
Color chip allowed amounts
Color chip allowed weapons
Adding new color chips
Weapons
Weapon attributes
Weapon preferred tones
Weapon upgrade visuals
Other
Extra Gameplay Elements
Hacks
Bonus/Danger
Vending Machine
How are the choices chosen?
How are vending floors chosen into the rotation?
Adding custom items for purchase
Bosses
Other