Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| blitz:design [2026/05/27 16:55] – created gameboyadv4002 | blitz:design [2026/05/29 15:34] (current) – nyarumi | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| <heading 1>Design Tips </ | <heading 1>Design Tips </ | ||
| <heading 2> | <heading 2> | ||
| - | What follows are the approximate maximum distances crossed by doing a certain movement action. While mroe accurate number are possible, the maximum only matters for making sure two objects are too far apart to cross. If you actually want players to cross a chasm, you'll want to keep the distance under the maximum by some measure: no one likes missing a jump by millimetres. If you want to make a chasm uncrossable, | + | What follows are the approximate maximum distances |
| - | | ^[ Distance]^[ Rec. Reachable]^[ Rec. Unreachable]^ | + | | ^ Distance^ |
| ^ Running Jump | 30| 27| 40| | ^ Running Jump | 30| 27| 40| | ||
| ^ Swimming Jump | 75| 67.5| 90| | ^ Swimming Jump | 75| 67.5| 90| | ||
| Line 9: | Line 9: | ||
| ^ Inkjet Hover Height | ^ Inkjet Hover Height | ||
| ^ Inkjet Height Inclu. Boost | 75| 65| 85| | ^ Inkjet Height Inclu. Boost | 75| 65| 85| | ||
| - | ^ Oct.< | + | ^ OE< |
| - | ^ Oct.< | + | ^ OE< |
| - | ^ Oct.< | + | ^ OE< |
| < | < | ||
| Line 17: | Line 17: | ||
| < | < | ||
| - | < | + | < |
| - | < | + | < |