Differences
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| blitz:design [2026/05/27 16:55] – created gameboyadv4002 | blitz:design [2026/07/25 21:15] (current) – gameboyadv4002 | ||
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| <heading 1>Design Tips </ | <heading 1>Design Tips </ | ||
| <heading 2> | <heading 2> | ||
| - | What follows are the approximate maximum distances crossed by doing a certain movement action. While mroe accurate number are possible, the maximum only matters for making sure two objects are too far apart to cross. If you actually want players to cross a chasm, you'll want to keep the distance under the maximum by some measure: no one likes missing a jump by millimetres. If you want to make a chasm uncrossable, | + | What follows are the approximate maximum distances |
| - | | ^[ Distance]^[ Rec. Reachable]^[ Rec. Unreachable]^ | + | | ^ Distance^ |
| ^ Running Jump | 30| 27| 40| | ^ Running Jump | 30| 27| 40| | ||
| ^ Swimming Jump | 75| 67.5| 90| | ^ Swimming Jump | 75| 67.5| 90| | ||
| ^ Jump Height< | ^ Jump Height< | ||
| + | ^ Climb Distance Per Second | ||
| + | ^ Climb Distance Per Second w/ Jump Mashing | ||
| ^ Inkjet Hover Height | ^ Inkjet Hover Height | ||
| ^ Inkjet Height Inclu. Boost | 75| 65| 85| | ^ Inkjet Height Inclu. Boost | 75| 65| 85| | ||
| - | ^ Oct.< | + | ^ OE< |
| - | ^ Oct.< | + | ^ OE< |
| - | ^ Oct.< | + | ^ OE< |
| + | ^ OE< | ||
| < | < | ||
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| < | < | ||
| - | < | + | < |
| - | < | + | < |
| + | < | ||
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| + | <heading 2> | ||
| + | |||
| + | | ^ Time^ Rec. Min Reachable^ | ||
| + | ^ Running 180 Units | 3| 4| 6| | ||
| + | ^ Swimming 180 Units | 1.5| 2| 5| | ||
| + | ^ Squid Form w/o Ink 180 Units | 4| 5| 8| | ||
| + | ^ Walking through Enm Ink 180 Units | 12| 14| 16| | ||
| + | ^ Climbing 180 Units | 3| 4| 6| | ||
| + | ^ Climbing 180 Units w/ Jump Mashing | ||
| + | ^ Between Inkjet Boosts | ||