Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
blitz:enemy [2026/07/15 19:42] – created gameboyadv4002blitz:enemy [2026/07/23 16:51] (current) gameboyadv4002
Line 53: Line 53:
 </code> </code>
   * GroupID: used to connect multiple areas to act as one.   * GroupID: used to connect multiple areas to act as one.
 +
 +===== Missile Octocopter =====
 +Copied from Escape 3: Belly Phase (Fld_OctLastBoss02_OctMsn)
 +<code>
 +    - AirBallIkuraDropNum: !l 0
 +      AmbushConstraint: !l 7
 +      AmbushSearchRadius: 250.00000
 +      BindType: !l 0
 +      EnemyRailableParams__SolveType: !l 0
 +      IsAttachAirBall: false
 +      IsFaceToPlayerOnActivate: false
 +      IsLinkDest: true
 +      IsReviveBySwitch: false
 +      IsUnbindOnActivate: false
 +      ItemDropableParams__DropNum: !l 1
 +      LayerConfigName: Cmn
 +      Links: {}
 +      ModelName: null
 +      NoCulling: false
 +      OverwriteAttackBreakTime: !l 500
 +      PatrolFrontDirFixed: false
 +      PlayerChaseType: !l 0
 +      Team: !l 2
 +      UnitConfigName: Enm_TakopterMissileBoostOcta
 +      UseFrontWithBindable: false
 +      UsePaintDrone: false
 +</code>
 +  * OverwriteAttackBreakTime: Can be used to set a new time between attacks. The period is very small if this is left as 0.
 +