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blitz:enemy [2026/08/05 17:07] – gameboyadv4002blitz:enemy [2026/08/09 10:56] (current) – gameboyadv4002
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   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.
   * SubWeapon: describes the type of Sub the Rival will use.    * SubWeapon: describes the type of Sub the Rival will use. 
-      - Unknown +      - Splat Bomb 
-      - Unknown+      - Burst Bomb
       - Unknown       - Unknown
       - Auto Bomb       - Auto Bomb
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 ==== Move Limits ==== ==== Move Limits ====
-RivalMoveLimitAreaBoxOcta is used to delimit where a rival's area of movement. +RivalMoveLimitAreaBoxOcta is used to delimit a rival's area of movement. 
  
 <code> <code>
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 </code> </code>
   * GroupID: used to connect multiple areas to act as one.   * GroupID: used to connect multiple areas to act as one.
 +
 +On the Rival object itself, you must use this link
 +<code>
 +        MoveLimitArea:
 +          - {DefinitionName: MoveLimitArea, DestUnitId: objXXX, UnitFileName: ''}
 +</code>
 +where objXXX is the RivalMoveLimitAreaBoxOcta object.
  
  
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 </code> </code>
   * HeroDeadType: controls the way Agent 3 reacts upon being splatted. 0 causes armour break and Agent 3 will Super Jump away (this is all visual, any action normally taken upon enemy death such as dropping Power Eggs or activating SwitchAllDead will stick occur). 1 causes Agent 3 to be visually splatted like any other Rival. 2 is used for the Agent 3 dramatic splat animation (Demo11_KnockOut)   * HeroDeadType: controls the way Agent 3 reacts upon being splatted. 0 causes armour break and Agent 3 will Super Jump away (this is all visual, any action normally taken upon enemy death such as dropping Power Eggs or activating SwitchAllDead will stick occur). 1 causes Agent 3 to be visually splatted like any other Rival. 2 is used for the Agent 3 dramatic splat animation (Demo11_KnockOut)
-  * IsStrongHero: Used to switch between Sanitised Agent 3 and Inner Agent 3 behaviour+  * IsStrongHero: Used to switch between Sanitised Agent 3 and Inner Agent 3 behaviour. 
 +  * Special: When special 10 Splashdown (SuperLanding) is used by an Agent 3 object, it becomes Super Splashdown Rush. IsStrongHero reduces the time between Super Splashdowns
  
 ===== Missile Octocopter ===== ===== Missile Octocopter =====