Warning: Undefined array key 1 in /var/www/html/lib/tpl/mikio-blitz/mikio.php on line 815

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
blitz:enemy [2026/08/05 17:07] – gameboyadv4002blitz:enemy [2026/08/09 10:56] (current) – gameboyadv4002
Line 36: Line 36:
   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.
   * SubWeapon: describes the type of Sub the Rival will use.    * SubWeapon: describes the type of Sub the Rival will use. 
-      - Unknown +      - Splat Bomb 
-      - Unknown+      - Burst Bomb
       - Unknown       - Unknown
       - Auto Bomb       - Auto Bomb
Line 66: Line 66:
  
 ==== Move Limits ==== ==== Move Limits ====
-RivalMoveLimitAreaBoxOcta is used to delimit where a rival's area of movement. +RivalMoveLimitAreaBoxOcta is used to delimit a rival's area of movement. 
  
 <code> <code>
Line 72: Line 72:
 </code> </code>
   * GroupID: used to connect multiple areas to act as one.   * GroupID: used to connect multiple areas to act as one.
 +
 +On the Rival object itself, you must use this link
 +<code>
 +        MoveLimitArea:
 +          - {DefinitionName: MoveLimitArea, DestUnitId: objXXX, UnitFileName: ''}
 +</code>
 +where objXXX is the RivalMoveLimitAreaBoxOcta object.
  
  
Line 120: Line 127:
 </code> </code>
   * HeroDeadType: controls the way Agent 3 reacts upon being splatted. 0 causes armour break and Agent 3 will Super Jump away (this is all visual, any action normally taken upon enemy death such as dropping Power Eggs or activating SwitchAllDead will stick occur). 1 causes Agent 3 to be visually splatted like any other Rival. 2 is used for the Agent 3 dramatic splat animation (Demo11_KnockOut)   * HeroDeadType: controls the way Agent 3 reacts upon being splatted. 0 causes armour break and Agent 3 will Super Jump away (this is all visual, any action normally taken upon enemy death such as dropping Power Eggs or activating SwitchAllDead will stick occur). 1 causes Agent 3 to be visually splatted like any other Rival. 2 is used for the Agent 3 dramatic splat animation (Demo11_KnockOut)
-  * IsStrongHero: Used to switch between Sanitised Agent 3 and Inner Agent 3 behaviour+  * IsStrongHero: Used to switch between Sanitised Agent 3 and Inner Agent 3 behaviour. 
 +  * Special: When special 10 Splashdown (SuperLanding) is used by an Agent 3 object, it becomes Super Splashdown Rush. IsStrongHero reduces the time between Super Splashdowns
  
 ===== Missile Octocopter ===== ===== Missile Octocopter =====