Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blitz:enemy [2026/08/06 15:50] – gameboyadv4002 | blitz:enemy [2026/08/09 10:56] (current) – gameboyadv4002 | ||
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| Line 36: | Line 36: | ||
| * RespawnNum: describes how many " | * RespawnNum: describes how many " | ||
| * SubWeapon: describes the type of Sub the Rival will use. | * SubWeapon: describes the type of Sub the Rival will use. | ||
| - | - Unknown | + | - Splat Bomb |
| - | - Unknown | + | - Burst Bomb |
| - Unknown | - Unknown | ||
| - Auto Bomb | - Auto Bomb | ||
| Line 66: | Line 66: | ||
| ==== Move Limits ==== | ==== Move Limits ==== | ||
| - | RivalMoveLimitAreaBoxOcta is used to delimit | + | RivalMoveLimitAreaBoxOcta is used to delimit a rival' |
| < | < | ||
| Line 72: | Line 72: | ||
| </ | </ | ||
| * GroupID: used to connect multiple areas to act as one. | * GroupID: used to connect multiple areas to act as one. | ||
| + | |||
| + | On the Rival object itself, you must use this link | ||
| + | < | ||
| + | MoveLimitArea: | ||
| + | - {DefinitionName: | ||
| + | </ | ||
| + | where objXXX is the RivalMoveLimitAreaBoxOcta object. | ||