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blitz:enemy [2026/08/06 15:50] – gameboyadv4002blitz:enemy [2026/08/09 10:56] (current) – gameboyadv4002
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   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.   * RespawnNum: describes how many "lives" the enemy gets, if IsHiddenWait is true than the activating Switch will consume one life.
   * SubWeapon: describes the type of Sub the Rival will use.    * SubWeapon: describes the type of Sub the Rival will use. 
-      - Unknown +      - Splat Bomb 
-      - Unknown+      - Burst Bomb
       - Unknown       - Unknown
       - Auto Bomb       - Auto Bomb
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 ==== Move Limits ==== ==== Move Limits ====
-RivalMoveLimitAreaBoxOcta is used to delimit where a rival's area of movement. +RivalMoveLimitAreaBoxOcta is used to delimit a rival's area of movement. 
  
 <code> <code>
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 </code> </code>
   * GroupID: used to connect multiple areas to act as one.   * GroupID: used to connect multiple areas to act as one.
 +
 +On the Rival object itself, you must use this link
 +<code>
 +        MoveLimitArea:
 +          - {DefinitionName: MoveLimitArea, DestUnitId: objXXX, UnitFileName: ''}
 +</code>
 +where objXXX is the RivalMoveLimitAreaBoxOcta object.