Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| blitz:error [2026/06/09 11:01] – created gameboyadv4002 | blitz:error [2026/07/15 19:27] (current) – gameboyadv4002 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Error Help ====== | ====== Error Help ====== | ||
| - | ===== Level Does Not Load ===== | + | ===== Level Crashes During |
| - | May be caused by incorrect szs compression, | + | May be caused by incorrect szs compression, |
| ===== Level Crashes After Loading ===== | ===== Level Crashes After Loading ===== | ||
| May be an issue with rail connections (though rarely the rail itself). Make sure the parameters of the object you are attaching to a rail are equivalent to those found in an official level. | May be an issue with rail connections (though rarely the rail itself). Make sure the parameters of the object you are attaching to a rail are equivalent to those found in an official level. | ||
| + | |||
| + | ===== Level Is Not Overwritten ===== | ||
| + | May be caused by Map.pack not containing a folder called Map with the relevent level inside of it. It must be found within that directory. | ||
| + | |||
| + | ===== Object is not behaving as expected (invincible, | ||
| + | Make sure the team parameter is set a intended. You can do some interesting things with Ink Pistons that don't harm, or boxes that you cannot break, but make sure you are doing them on purpose. | ||