Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blitz:error [2026/07/15 19:27] – gameboyadv4002 | blitz:error [2026/11/04 14:27] (current) – gameboyadv4002 | ||
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| ===== Level Is Not Overwritten ===== | ===== Level Is Not Overwritten ===== | ||
| May be caused by Map.pack not containing a folder called Map with the relevent level inside of it. It must be found within that directory. | May be caused by Map.pack not containing a folder called Map with the relevent level inside of it. It must be found within that directory. | ||
| + | |||
| + | ===== Player Immediately Falls Through the Floor on Level Load ===== | ||
| + | There may be too many objects, the cap is currently believed to be 600 objects (might include railpoints). | ||
| ===== Object is not behaving as expected (invincible, | ===== Object is not behaving as expected (invincible, | ||
| Make sure the team parameter is set a intended. You can do some interesting things with Ink Pistons that don't harm, or boxes that you cannot break, but make sure you are doing them on purpose. | Make sure the team parameter is set a intended. You can do some interesting things with Ink Pistons that don't harm, or boxes that you cannot break, but make sure you are doing them on purpose. | ||
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| + | ===== Objects attached to RailTogglePoint aren't loading ===== | ||
| + | The rail that the RailTogglePoint is attached to must contain railpoints that actually differ in translation, | ||