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| blitz:gimmick [2026/06/04 11:53] – created gameboyadv4002 | blitz:gimmick [2026/07/14 15:24] (current) – gameboyadv4002 | ||
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| <heading 2> | <heading 2> | ||
| <heading 3> | <heading 3> | ||
| - | The normal way to end a level is by reaching | + | The normal way to end a level is by reaching |
| - | <heading 3>Mini Data-Points </ | + | <heading 3> |
| + | Levels that requires the collection of eight mini-zapfish or datapoints use Obj_RogPoint(Octa). SequenceSwitch objects can be used to react to a certain number of RogPoints being obtained, using the following parameters: | ||
| + | < | ||
| + | Name: RogX | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | </ | ||
| + | with the " | ||
| <heading 3>Defeat Enemies </ | <heading 3>Defeat Enemies </ | ||
| Line 28: | Line 35: | ||
| <heading 3>Timed Failure </ | <heading 3>Timed Failure </ | ||
| + | |||
| + | <heading 3>Orb Defence </ | ||
| <heading 2> | <heading 2> | ||