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blitz:gimmick [2026/06/04 11:54] – gameboyadv4002blitz:gimmick [2026/10/04 14:05] (current) – gameboyadv4002
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 <heading 2>Victory Conditions </heading> <heading 2>Victory Conditions </heading>
 <heading 3>Default Condition </heading> <heading 3>Default Condition </heading>
-The normal way to end a level is by reaching Obj_GoalOcta.+The normal way to end a level is by reaching Obj_Goal(Octa).
  
-<heading 3>Mini Data-Points </heading>+<heading 3>Mini Zapfish/Data-Points </heading> 
 +Levels that requires the collection of eight mini-zapfish or datapoints use Obj_RogPoint(Octa). SequenceSwitch objects can be used to react to a certain number of RogPoints being obtained, using the following parameters: 
 +<code> 
 +      Name: RogX 
 +      Switchable__InitialState: !l 0 
 +      Switchable__RespawnReset: !l 2 
 +</code> 
 +with the "X" in "RogX" corresponding to the number of datapoints you want the switch to activate upon.
  
 <heading 3>Defeat Enemies </heading> <heading 3>Defeat Enemies </heading>
Line 19: Line 26:
  
 <heading 2>Failure Conditions </heading> <heading 2>Failure Conditions </heading>
 +<heading 3>Breaking An Incorrect Box</heading>
 +NGBox objects will trigger death regardless of what kind of level they are in.
 +
 <heading 3>Limited Ink </heading> <heading 3>Limited Ink </heading>