This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <heading 1>Editing Levels </heading> As with all things modding, it is more reliable to replace something that exists than to try to make the game load a filename it did not originally have. <heading 2>BYAML Edits </heading> While this gives you the most potential, this is the most cumbersome mehtod to make/edit levels and it is only recommended to use if you already have a level and you need to make changes to the parameters of objects. First extract the BYAML from the .szs archive. Save it to a folder with only it inside, then copy the folder so you have a backup. Make your edits to the .bymal file. If using Switch Toolbox to edit the text (more convenient as you have access to all objects at once, allowing you to search and cross reference with ease), you need to decompress the file, and Compress before saving once you're done (Switch Toolbox will tell you if the file cannot be recompressed due to a syntax error). In order to make the level playable, create an empty .szs file outside the folder with the .bymal in it. Double click on the .szs file in Switch Toolbox, click Repack, and select the folder with the .byaml in it. Right click on the repacked .szs file, and press save. Do not yet overwrite the .szs file you are trying to replace, and do not accept Switch Toolbox's offer to compress with yaz0. Instead, use Tools->Compression->yaz0->Compress on the new .szs file, and overwrite the level file you are trying to replace.