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| blitz:music [2026/08/28 16:10] – created gameboyadv4002 | blitz:music [2026/08/28 16:27] (current) – gameboyadv4002 | ||
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| The specific music track that players for a given Map can be found in Mush/ | The specific music track that players for a given Map can be found in Mush/ | ||
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| + | ===== Replacing BFSTM Files ===== | ||
| + | First of all, find the Bars file that is used to load the track, and check the frequency (typically 48000Hz, but you should always check). Using [[https:// | ||
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| + | ==== Looping Audio ==== | ||
| + | By default when a track ends it will start from the 00:00 mark. You can set custom loop information by selecting "Ask for all files" under "For files with no loop information" | ||
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| + | ===== Replacing BFSTP Files ===== | ||
| + | If you're still hearing the original game's audio for a split second, it means you need to edit the Bars file and change the BFSTP files. | ||
| + | <WRAP center round important 60%> | ||
| + | Work In Progress | ||
| + | </ | ||
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