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blitz:objectgimmick [2026/10/05 17:04] – gameboyadv4002blitz:objectgimmick [2026/10/05 19:17] (current) – gameboyadv4002
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       IntervalFrame: !l x + 2y       IntervalFrame: !l x + 2y
 </code> </code>
-      +   
 + ===== Spreaders ===== 
 + Spreaders are internally referred to as Obj_PaintLift(Slide/Turn)(H/W)(6/12)M(Octa). 
 + 
 +These objects act in the same way as other Railable objects, and can be reversed like them too. 
 + 
 +This is the Spreader from E05 Hypercolor Station (OctToggleNuriSwitch): 
 +<code> 
 +    - BindType: !l 0 
 +      CheckGndCollision: false 
 +      FreeRotDeg__X: 0.00000 
 +      FreeRotDeg__Y: 0.00000 
 +      FreeRotDeg__Z: 0.00000 
 +      GameFrameToStop: !l -1 
 +      Id: obj409 
 +      IsDoublePrecisionGndCol: false 
 +      IsLinkDest: false 
 +      IsPaintIfStop: false 
 +      LayerConfigName: Cmn 
 +      Links: 
 +        RailableParams__Rail: 
 +          - {DefinitionName: RailableParams__Rail, DestUnitId: rail3/0, UnitFileName: ''} 
 +      ModelName: null 
 +      NoUseRotatePiller: false 
 +      PaintRepeatFrame: !l 10 
 +      RailableParams__AttCalc: !l 1 
 +      RailableParams__BreakFrame: !l 60 
 +      RailableParams__ConstantVelUnitLength: 10.00000 
 +      RailableParams__Interpolation: !l 0 
 +      RailableParams__MoveFrame: !l 120 
 +      RailableParams__Patrol: !l 2 
 +      RailableParams__StandbyFrame: !l 0 
 +      RailableParams__Vel: !l 0 
 +      Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000} 
 +      Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} 
 +      SizeX: 60.00000 
 +      SizeZ: 60.00000 
 +      Team: !l 1 
 +      Translate: {X: 389.86720, Y: 80.00000, Z: 998.06250} 
 +      UnitConfigName: Obj_PaintLiftSlideW6MOcta 
 +      UseHeightRange: true 
 +      UseStrictNrmCheck: false 
 +      WarpTargetPosBlockable: false 
 +</code> 
 +     
 ===== Dash Tracks/Panels ===== ===== Dash Tracks/Panels =====
 Dash tracks are internally referred to as Obj_DashPanel. Dash tracks are internally referred to as Obj_DashPanel.