Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| blitz:objectgimmick [2026/08/06 17:58] – adding splat switch gameboyadv4002 | blitz:objectgimmick [2026/08/17 19:52] (current) – gameboyadv4002 | ||
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| Line 58: | Line 58: | ||
| ===== Canned Weapons ===== | ===== Canned Weapons ===== | ||
| Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | ||
| + | |||
| + | From D01 Ink from Above Station (OctMissleTacopter [sic]): | ||
| + | < | ||
| + | - CheckColPillerContinuous: | ||
| + | DontActivateOnRespawn: | ||
| + | Id: obj636 | ||
| + | IsLinkDest: false | ||
| + | LayerConfigName: | ||
| + | Links: {} | ||
| + | MainWeaponName: | ||
| + | ModelName: null | ||
| + | SubWeaponName: | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | Team: !l 2 | ||
| + | UnitConfigName: | ||
| + | </ | ||
| Canned Specials are simply called " | Canned Specials are simply called " | ||