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blitz:objectgimmick [2026/08/06 17:58] – adding splat switch gameboyadv4002blitz:objectgimmick [2026/08/17 19:52] (current) – gameboyadv4002
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 ===== Canned Weapons ===== ===== Canned Weapons =====
 Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The "MainWeaponName" parameter is used to decide the main, "SubWeaponName" is for the sub, with these parameters being set to null when the other is in use. Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The "MainWeaponName" parameter is used to decide the main, "SubWeaponName" is for the sub, with these parameters being set to null when the other is in use.
 +
 +From D01 Ink from Above Station (OctMissleTacopter [sic]):
 +<code>
 +    - CheckColPillerContinuous: false
 +      DontActivateOnRespawn: false
 +      Id: obj636
 +      IsLinkDest: false
 +      LayerConfigName: Cmn
 +      Links: {}
 +      MainWeaponName: Twins_Gallon_00
 +      ModelName: null
 +      SubWeaponName: null
 +      Switchable__InitialState: !l 0
 +      Switchable__RespawnReset: !l 2
 +      Team: !l 2
 +      UnitConfigName: Obj_ItemCanMainSubOcta
 +</code>
  
 Canned Specials are simply called "Obj_" and the special's internal name, i.e. Obj_SuperLanding for a canned Splashdown. Canned Specials are simply called "Obj_" and the special's internal name, i.e. Obj_SuperLanding for a canned Splashdown.