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blitz:objectgimmick [2026/06/11 17:18] gameboyadv4002blitz:objectgimmick [2026/06/11 17:26] (current) gameboyadv4002
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 ===== Ink-Switch (Spinning Target) ===== ===== Ink-Switch (Spinning Target) =====
-In order to get obejcts to move in accordance with the progress of an Ink-Switch (SwitchShock), you need RailTogglePoint. These are attached in the same way as [[blitz:special|Obj_AbstractLift]], connect it to the rail with RailableParams_Rail, and connect the objects you want moved with ActorBindable.+In order to get obejcts to move in accordance with the progress of an Ink-Switch (SwitchShock), you need RailTogglePoint. These are attached in the same way as [[blitz:special|Obj_AbstractLift]], connect it to the rail with RailableParams_Rail, and connect the objects you want moved with ActorBindable. Connect the SwitchShock to the RailTogglePoint with SwitchableSendTo. As far as I can tell, it must be attached to the destination rail point, not the original position.
  
 In Fld_OctCleaner_OctMsn, every RailTogglePointOcta has the following parameters. In Fld_OctCleaner_OctMsn, every RailTogglePointOcta has the following parameters.