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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blitz:objectgimmick [2026/07/26 10:57] – gameboyadv4002 | blitz:objectgimmick [2026/08/17 19:52] (current) – gameboyadv4002 | ||
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| Normal sponges scale up to 60 units in all dimensions. Rectangles scale to the same degree except for X, which scale to 90 units. Sponges marked Small only grow to 45 units. | Normal sponges scale up to 60 units in all dimensions. Rectangles scale to the same degree except for X, which scale to 90 units. Sponges marked Small only grow to 45 units. | ||
| + | ===== Splat Switch (Paintable Target) ===== | ||
| + | Obj_SwitchPaint(Small)(Octa) is fairly simple. If you paint it, it sends out a signal to every object connected via Switchable--SendTo. | ||
| + | |||
| + | < | ||
| + | - Id: obj266 | ||
| + | IsLinkDest: false | ||
| + | IsPlayTimerSE: | ||
| + | IsUsePredictAlertOnOff: | ||
| + | LayerConfigName: | ||
| + | Links: | ||
| + | Switchable__SendTo: | ||
| + | - {DefinitionName: | ||
| + | OffCounter: !l 0 | ||
| + | Rotate: {X: 90.00000, Y: 0.00000, Z: 0.00000} | ||
| + | Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | Team: !l 0 | ||
| + | Translate: {X: -168.62500, Y: 532.37620, Z: 987.45650} | ||
| + | UnitConfigName: | ||
| + | </ | ||
| + | * Switchable--RespawnReset: | ||
| ===== Ink-Switch (Spinning Target) ===== | ===== Ink-Switch (Spinning Target) ===== | ||
| - | In order to get obejcts to move in accordance with the progress of an Ink-Switch (SwitchShock), | + | In order to get obejcts to move in accordance with the progress of an Ink-Switch (SwitchShock), |
| - | + | ||
| - | In Fld_OctCleaner_OctMsn, | + | |
| < | < | ||
| - | AccOff: 0.01000 | + | - Id: obj960 |
| - | | + | |
| - | DetectPlayerIsNearDistanceXZ: | + | |
| - | IsFollowRailPointRotate: false | + | |
| - | IsFollowRailRotate: | + | |
| - | IsLinkDest: true | + | |
| - | IsSwitchStopSmooth: | + | |
| LayerConfigName: | LayerConfigName: | ||
| + | Links: | ||
| + | Switchable__SendTo: | ||
| + | - {DefinitionName: | ||
| ModelName: null | ModelName: null | ||
| - | | + | |
| - | QuakeAmplitudeCoef: 1.00000 | + | |
| - | QuakeDecrement: 0.20000 | + | |
| - | | + | |
| - | RailableParams__SolveType: !l 0 | + | |
| - | SwitchStopFrame: !l 0 | + | |
| - | SwitchStopRegist: | + | |
| - | | + | |
| - | | + | |
| Team: !l 2 | Team: !l 2 | ||
| + | Translate: {X: 137.50000, Y: 150.00000, Z: -760.00000} | ||
| + | UnitConfigName: | ||
| </ | </ | ||
| - | + | The SwitchShock object does not have any paramters unique to it. | |
| - | However, the following parameters are different. | + | |
| - | < | + | |
| - | SpeedOff: 0.15000 | + | |
| - | SpeedOn: 0.80000 | + | |
| - | TerminateAtTerminal: | + | |
| - | </ | + | |
| - | Objects attached to Ink-Switches typically undo slower than the progress. | + | Objects attached to Ink-Switches typically undo slower than they progress, and that needs to be reflected in the RailTogglePoint object' |
| ===== Canned Weapons ===== | ===== Canned Weapons ===== | ||
| Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | ||
| + | |||
| + | From D01 Ink from Above Station (OctMissleTacopter [sic]): | ||
| + | < | ||
| + | - CheckColPillerContinuous: | ||
| + | DontActivateOnRespawn: | ||
| + | Id: obj636 | ||
| + | IsLinkDest: false | ||
| + | LayerConfigName: | ||
| + | Links: {} | ||
| + | MainWeaponName: | ||
| + | ModelName: null | ||
| + | SubWeaponName: | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | Team: !l 2 | ||
| + | UnitConfigName: | ||
| + | </ | ||
| Canned Specials are simply called " | Canned Specials are simply called " | ||