Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blitz:objectgimmick [2026/08/06 17:27] – moving RailTogglePoint to Invisible Objects gameboyadv4002 | blitz:objectgimmick [2026/08/17 19:52] (current) – gameboyadv4002 | ||
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| Line 10: | Line 10: | ||
| Normal sponges scale up to 60 units in all dimensions. Rectangles scale to the same degree except for X, which scale to 90 units. Sponges marked Small only grow to 45 units. | Normal sponges scale up to 60 units in all dimensions. Rectangles scale to the same degree except for X, which scale to 90 units. Sponges marked Small only grow to 45 units. | ||
| + | ===== Splat Switch (Paintable Target) ===== | ||
| + | Obj_SwitchPaint(Small)(Octa) is fairly simple. If you paint it, it sends out a signal to every object connected via Switchable--SendTo. | ||
| + | |||
| + | < | ||
| + | - Id: obj266 | ||
| + | IsLinkDest: false | ||
| + | IsPlayTimerSE: | ||
| + | IsUsePredictAlertOnOff: | ||
| + | LayerConfigName: | ||
| + | Links: | ||
| + | Switchable__SendTo: | ||
| + | - {DefinitionName: | ||
| + | OffCounter: !l 0 | ||
| + | Rotate: {X: 90.00000, Y: 0.00000, Z: 0.00000} | ||
| + | Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | Team: !l 0 | ||
| + | Translate: {X: -168.62500, Y: 532.37620, Z: 987.45650} | ||
| + | UnitConfigName: | ||
| + | </ | ||
| + | * Switchable--RespawnReset: | ||
| ===== Ink-Switch (Spinning Target) ===== | ===== Ink-Switch (Spinning Target) ===== | ||
| Line 36: | Line 58: | ||
| ===== Canned Weapons ===== | ===== Canned Weapons ===== | ||
| Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | Canned Main and Sub weapons are handles by an object called Obj_ItemCanMainSub. The " | ||
| + | |||
| + | From D01 Ink from Above Station (OctMissleTacopter [sic]): | ||
| + | < | ||
| + | - CheckColPillerContinuous: | ||
| + | DontActivateOnRespawn: | ||
| + | Id: obj636 | ||
| + | IsLinkDest: false | ||
| + | LayerConfigName: | ||
| + | Links: {} | ||
| + | MainWeaponName: | ||
| + | ModelName: null | ||
| + | SubWeaponName: | ||
| + | Switchable__InitialState: | ||
| + | Switchable__RespawnReset: | ||
| + | Team: !l 2 | ||
| + | UnitConfigName: | ||
| + | </ | ||
| Canned Specials are simply called " | Canned Specials are simply called " | ||