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| blitz:special [2026/06/05 17:46] – gameboyadv4002 | blitz:special [2026/07/26 13:35] (current) – gameboyadv4002 | ||
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| This is effectively an invisible point, used as an anchor for other objects. ActorBindable can be used to bind any object to any other object, allowing the bound object to rotate/ | This is effectively an invisible point, used as an anchor for other objects. ActorBindable can be used to bind any object to any other object, allowing the bound object to rotate/ | ||
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| + | <heading 2>SEObj </ | ||
| + | SEObj presumably stands for Sound Effect Object (instead of the more standard abbreviation of SFX). It can be connected with a simple Switchable\_\_SendTo link. | ||
| <heading 2> | <heading 2> | ||
| Unique in that all that needs to be done in for the enemy to be within the area, no linking is necessary. | Unique in that all that needs to be done in for the enemy to be within the area, no linking is necessary. | ||