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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| blitz:special [2026/08/06 14:50] – First draft of moving RailToggle information from Object Gimmicks gameboyadv4002 | blitz:special [2026/09/24 02:41] (current) – nyarumi | ||
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| Despite sharing almost the same relative position, you can see that the PaintedArea objects on the 180x90 floors have a different pattern. You will often need to test the levels yourself to make sure the paint shows up as intended. | Despite sharing almost the same relative position, you can see that the PaintedArea objects on the 180x90 floors have a different pattern. You will often need to test the levels yourself to make sure the paint shows up as intended. | ||
| + | |||
| + | <heading 2> | ||
| + | This object controls objective pointers, and so can't quite be called invisible, but it is not exactly corporeal either. Any object can be pointed to. | ||
| + | |||
| + | < | ||
| + | - Id: obj906 | ||
| + | IsLinkDest: true | ||
| + | LayerConfigName: | ||
| + | Links: | ||
| + | Target: | ||
| + | - {DefinitionName: | ||
| + | ModelName: null | ||
| + | Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000} | ||
| + | SEType: !l 0 | ||
| + | Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} | ||
| + | Team: !l 2 | ||
| + | Translate: {X: 805.00000, Y: 330.00000, Z: -1000.00000} | ||
| + | UnitConfigName: | ||
| + | </ | ||