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blitz:special [2026/08/06 14:50] – First draft of moving RailToggle information from Object Gimmicks gameboyadv4002blitz:special [2026/09/24 02:41] (current) – nyarumi
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 Despite sharing almost the same relative position, you can see that the PaintedArea objects on the 180x90 floors have a different pattern. You will often need to test the levels yourself to make sure the paint shows up as intended. Despite sharing almost the same relative position, you can see that the PaintedArea objects on the 180x90 floors have a different pattern. You will often need to test the levels yourself to make sure the paint shows up as intended.
 +
 +<heading 2>CompassWithNavigator </heading>
 +This object controls objective pointers, and so can't quite be called invisible, but it is not exactly corporeal either. Any object can be pointed to.
 +
 +<code>
 +    - Id: obj906
 +      IsLinkDest: true
 +      LayerConfigName: Cmn
 +      Links:
 +        Target:
 +          - {DefinitionName: Target, DestUnitId: obj864, UnitFileName: ''}
 +      ModelName: null
 +      Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000}
 +      SEType: !l 0
 +      Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000}
 +      Team: !l 2
 +      Translate: {X: 805.00000, Y: 330.00000, Z: -1000.00000}
 +      UnitConfigName: Obj_CompassWithNavigatorOcta
 +</code>