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        <title>Sdodr.dev - octa</title>
        <description></description>
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       <dc:date>2026-07-28T22:33:31+00:00</dc:date>
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        <dc:date>2026-07-26T14:09:25+00:00</dc:date>
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        <title>invisobject</title>
        <link>https://sdodr.dev/octa/invisobject?rev=1785074965&amp;do=diff</link>
        <description>Invisible Objects

LinkDstMapObjKillerOcta

This object is used to delete existing objects. This example was taken from H04 Shooter McStation (OctBoxSniper).


      IsLinkDest: true
      LayerConfigName: Cmn
      Links:
        Objs:
          - {DefinitionName: Objs, DestUnitId: objXXX, UnitFileName: ''}
      Memo: null
      ModelName: null
      Team: !l 2
      UnitConfigName: LinkDstMapObjKillerOcta</description>
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        <dc:date>2026-05-26T14:52:59+00:00</dc:date>
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        <title>layouts</title>
        <link>https://sdodr.dev/octa/layouts?rev=1779807179&amp;do=diff</link>
        <description>BG_00: Title screen (other loading screen as well maybe?)

Menu_00: Inkopolis pause menu
-

OctBackBtn_00.Nin_NX_NVN.szs: back icon (don't remember where this pops up)
-

OctChangeMenuBtn_00.Nin_NX_NVN.szs: not sure
-MenuIcon_31^w: train
-OctNewIcon_00^t: marking something as new</description>
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        <dc:date>2026-05-26T15:19:49+00:00</dc:date>
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        <title>levelnames</title>
        <link>https://sdodr.dev/octa/levelnames?rev=1779808789&amp;do=diff</link>
        <description>This is an transcription of Octa2DMapInfo.byaml from Mush.release.pack, with Line to UUIDs from Octa2DMapLineInfo.byaml, annotated with in-game station name and identification code.


Line A: 40,41,42,43,44,45,46,47,84,

Line B: 42,36,22,16,15,14,20,32,80,55,61,71,72,73,62,57</description>
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        <title>message</title>
        <link>https://sdodr.dev/octa/message?rev=1779806852&amp;do=diff</link>
        <description>0x0000000000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00: Pearl

0x0000000000000001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00: Marina

0x0000000000000002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00: Cuttlefish

0x0000000000000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00: Sanitised Octoling</description>
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        <title>objectgimmick</title>
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        <description>Object Gimmicks

Damage Laser

These are the lasers normally exclusively seen in Escape 4: Intestinal Phase. They serve quite a useful function as insta-kill object, allowing for the creation of custom level boundaries and hazards.

Both of the current map editors use the generic box for the damage laser asset. The laser itself is roughly 2/3 of the length of the box, with the laser going from the U side to the D side. It should be noted, the hitbox can stretched in all directions, not just the …</description>
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        <dc:date>2026-06-10T17:44:26+00:00</dc:date>
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        <title>objects</title>
        <link>https://sdodr.dev/octa/objects?rev=1781113466&amp;do=diff</link>
        <description>LevelIntroBox: Obj_StationPlatformOcta 

LevelIntroInteractable: Obj_TicketGateOcta	

Equipper: Obj_SupplyPointOcta	

FirstCheckPoint: Obj_CheckPointFIrstOcta	

PermaSpecial: ALwaysSpecialSetterOcta

Rail: Lft_Subwaytrack00_Octa

Train : Lft_BaseCampTrain_Octa</description>
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        <dc:date>2026-07-26T13:25:25+00:00</dc:date>
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        <title>sidebar</title>
        <link>https://sdodr.dev/octa/sidebar?rev=1785072325&amp;do=diff</link>
        <description>Getting Started


Object Descriptions/Lookup

Level Metadata/Lookup

Mush.release.pack

Object Gimmicks (Base Game)

Object Gimmicks (Unique to OE)

Invisible Objects/Areas (Base Game)

Invisible Objects/Areas (Unique to OE)


Layout Descriptions/Lookup

BGM Notes

Script Notes</description>
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        <dc:date>2025-03-08T06:36:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>start</title>
        <link>https://sdodr.dev/octa/start?rev=1741415806&amp;do=diff</link>
        <description>We need your help!

Have knowledge about the inner-workings of Octo Expansion? Consider adopting this section of the wiki!</description>
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