Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| octa:levelmap [2026/08/23 19:04] – created gameboyadv4002 | octa:levelmap [2026/08/25 18:34] (current) – small edit with information used to reposition gameboyadv4002 | ||
|---|---|---|---|
| Line 6: | Line 6: | ||
| There are five files that the game uses to arrange levels (excluding the map files themselves): | There are five files that the game uses to arrange levels (excluding the map files themselves): | ||
| - | Octa2DMapInfo.byml is the file the game uses to load Maps from their szs archives alongside their weapon loadouts, entrance costs, reward costs, Mem Cake, respawn number and whether the level decides Game Overs by running out of lives or running out of time. | + | ===== Octa2DMapInfo.byml |
| + | This is the file the game uses to load Maps from their szs archives alongside their weapon loadouts, entrance costs, reward costs, Mem Cake, respawn number and whether the level decides Game Overs by running out of lives or running out of time. | ||
| - | Octa2DMapLineInfo.byml is used to associate levels with trainlines, alongside the levels that must be beaten to unlock the line. | + | ===== Octa2DMapLineInfo.byml |
| + | This is used to associate levels with trainlines, alongside the levels that must be beaten to unlock the line. | ||
| - | Octa2DMapLinkInfo.byml is used as instructions for each given level on the map screen to tell it which level to go to upon a given direction input. | + | ===== Octa2DMapLinkInfo.byml |
| + | This is used as instructions for each given level on the map screen to tell it which level to go to upon a given direction input. | ||
| < | < | ||
| - {Down: !l 84, Id: !l 44, Left: !l 43, Right: !l 45, Up: !l -1} | - {Down: !l 84, Id: !l 44, Left: !l 43, Right: !l 45, Up: !l -1} | ||
| Line 16: | Line 19: | ||
| This is the instruction for A06 Fake Plastic Station, telling the map to for to A05 and A07 for Left and Right respectively, | This is the instruction for A06 Fake Plastic Station, telling the map to for to A05 and A07 for Left and Right respectively, | ||
| - | MapInfo.release.byml: unknown | + | ===== MapInfo.release.byml |
| + | unknown | ||
| - | OctMp_Map_00.Nin_NX_NVN.szs is the layout file that controls what the map screen looks like, alongside the Mem Cake viewer, Chat Log viewer and Settings viewer. Each train line has straightline sections, curve sections, and crossover points. N_Line_00 corresponds to Line A, N_Line_01 corresponds to Line B and so on. Similarly the stations in N_StageAll_00 correspond to the UUIDs the byml files use. | + | ===== OctMp_Map_00.Nin_NX_NVN.szs |
| + | This is the layout file that controls what the map screen looks like, alongside the Mem Cake viewer, Chat Log viewer and Settings viewer. Each train line has straightline sections, curve sections, and crossover points. N_Line_00 corresponds to Line A, N_Line_01 corresponds to Line B and so on. Similarly the stations in N_StageAll_00 correspond to the UUIDs the byml files use. | ||
| + | |||
| + | Editing the position of a given level will change the position the cursor and camera will focus on when the level is highlighted/ | ||