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octa:objects [2026/06/09 13:55] – gameboyadv4002octa:objects [2026/06/10 17:44] (current) – gameboyadv4002
Line 179: Line 179:
  
 Octowasher: Obj_DamageConveyorOcta Octowasher: Obj_DamageConveyorOcta
 +
 +Sponge: Obj_Sponge(Rectangle)(A/B/C/D/E)(Small/Octa)
 +
 +Sponge Minimal: Obj_SpongeShelter
 +
 +Sponge Joiner (does nothing mechanically, but needed for visual clarity): Obj_SpongeJoint
 +
 +Sponge Broken (proper growing anim missing/edges broken): Obj_SpongeTall / Obj_SpongeVersus_Rectangle2
 +
 +Sponge Broken Cylinder (doesn't apply paint to surface correctly): Obj_SpongeVersus_Cylinder
  
 ???: StageSwitchFlagSetter ???: StageSwitchFlagSetter
Line 198: Line 208:
  
 Splat Switch (Patch): Obj_SwitchPaint Splat Switch (Patch): Obj_SwitchPaint
 +
 +Ink Switch (Spinning Target): SwitchShockOcta
 +
 +Switch (stand upon): Obj_StepSwitchOcta
  
 Ink Rail:  Obj_InkRailVersusOcta Ink Rail:  Obj_InkRailVersusOcta
Line 216: Line 230:
  
 8BallGoal: TestObj_Lft_VBallGoalOcta 8BallGoal: TestObj_Lft_VBallGoalOcta
 +
 +8Ball Momentum Absorber / Slow: Obj_VBallShockAbsorberOcta
  
  
Line 300: Line 316:
 LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta
  
- 
- 
-Ink Switch (Spinning Target): SwitchShockOcta