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octa:objects [2026/06/10 13:59] – gameboyadv4002octa:objects [2026/10/30 16:55] (current) – 8ball extras gameboyadv4002
Line 179: Line 179:
  
 Octowasher: Obj_DamageConveyorOcta Octowasher: Obj_DamageConveyorOcta
 +
 +Sponge: Obj_Sponge(Rectangle)(A/B/C/D/E)(Small/Octa)
 +
 +Sponge Minimal: Obj_SpongeShelter
 +
 +Sponge Joiner (does nothing mechanically, but needed for visual clarity): Obj_SpongeJoint
 +
 +Sponge Broken (proper growing anim missing/edges broken): Obj_SpongeTall / Obj_SpongeVersus_Rectangle2
 +
 +Sponge Broken Cylinder (doesn't apply paint to surface correctly): Obj_SpongeVersus_Cylinder
  
 ???: StageSwitchFlagSetter ???: StageSwitchFlagSetter
Line 198: Line 208:
  
 Splat Switch (Patch): Obj_SwitchPaint Splat Switch (Patch): Obj_SwitchPaint
 +
 +Ink Switch (Spinning Target): SwitchShockOcta
 +
 +Switch (stand upon): Obj_StepSwitchOcta
  
 Ink Rail:  Obj_InkRailVersusOcta Ink Rail:  Obj_InkRailVersusOcta
Line 218: Line 232:
  
 8Ball Momentum Absorber / Slow: Obj_VBallShockAbsorberOcta 8Ball Momentum Absorber / Slow: Obj_VBallShockAbsorberOcta
 +
 +8Ball railing (3 prongs): Lft_OctaVBallRail40x40x(60/180)
 +
 +8Ball railing sideways curve (3 prongs): Lft_OctaVBallCurveYoko120x40x120_Octa
 +
 +8Ball railing diagonal down (3 prongs): Lft_OctaVBallSlope40x60x180_Octa
 +
 +8Ball railing end (3 prongs): Lft_OctaVBallStop40x20x40_Octa
 +
 +8Ball railing (4 prongs): Lft_OctaVBallRailLid40x40x(60/180)
 +
 +8Ball railing sideways curve (4 prongs): Lft_OctaVBallCurveYokoLid40x90x9
 +
 +8Ball railing downward curve (4 prongs): Lft_OctaVBallCurveTateLid40x90x90_Octa
 +
 +8Ball railing narrowing (2 prongs): Lft_OctaVBallFunnelYoko60x40x30_Octa
 +
 +8Ball Funnel: Lft_OctaVBallFunnelTate(90/180)x30x(90/180)_Octa
  
  
Line 302: Line 334:
 LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta
  
- 
- 
-Ink Switch (Spinning Target): SwitchShockOcta