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sdodr:progress-report [2025/03/08 07:35] – nyarumisdodr:progress-report [2025/03/10 18:43] (current) – nyarumi
Line 12: Line 12:
   * Cage ending location :Spl_Check:   * Cage ending location :Spl_Check:
   * Stage items :Spl_Check:   * Stage items :Spl_Check:
 +  * Double color chip floor RNG
  
 <heading 4>Gamemodes</heading> <heading 4>Gamemodes</heading>
Line 47: Line 48:
   * Area switches :Spl_Check:   * Area switches :Spl_Check:
   * Moving stage objects   * Moving stage objects
 +  * NavMesh files (used for enemy movement)
  
 <heading 4>Logic Files</heading> <heading 4>Logic Files</heading>
Line 91: Line 93:
   * Adding custom items for purchase   * Adding custom items for purchase
  
-<heading 5>Bosses</heading>+<heading 4>Bosses</heading>
   * How are bosses scaled up for the F10 vs F20 versions?   * How are bosses scaled up for the F10 vs F20 versions?
   * Special aspects of each boss   * Special aspects of each boss