This is an old revision of the document!
Progress Report
Here's a general list relating to what we know about Side Order so far. This may not be super up-to-date but hopefully it will be enough to be useable.
Floors
Floor Attributes
- Membux reward
- Difficulty
- Stage objective
- Music choice
- Background environment
- Cage ending location
- Stage items
Gamemodes
- VictoryLift
- Tower path
- Checkpoint location
- Amount of checkpoints
- VictoryBall
- Amount of balls
- Location of balls and goals
- How the walls that prevent the ball from falling off work
?
- VictoryArea
- Location of zones
- “Health” of zones
- Checkpoints
- KillAllTargetEnemies
- Location of enemies to kill
- Pathfinding when being chased
- Can different types of enemies be the objective?
- KillAllSpawner
- Type of portal (small/large)
- Custom portal health
?
- Portal location
Logic
Enemy Logic
- How many enemies are spawned at a time?
- Location of spawned enemies
- Type of enemy spawned
- Logic for when they spawn
- Spawn timer
- Area switches
Stage Logic
- Area switches
- Moving stage objects
Logic Files
- Logic nodes
- Document all nodes and what they do
- Unnecessary logic
- Implementing new logic
<heading 3>Other Stuff