This is an old revision of the document!
Progress Report
Here's a general list relating to what we know about Side Order so far. This may not be super up-to-date but hopefully it will be enough to be useable.
Floors
Floor Attributes
- Membux reward

- Difficulty

- Stage objective

- Music choice
- Background environment

- Cage ending location

- Stage items

Gamemodes
- VictoryLift

- Tower path

- Checkpoint location

- Amount of checkpoints

- VictoryBall

- Amount of balls

- Location of balls and goals

- How the walls that prevent the ball from falling off work
?
- VictoryArea

- Location of zones

- “Health” of zones
- Checkpoints
- KillAllTargetEnemies

- Location of enemies to kill

- Pathfinding when being chased
- Can different types of enemies be the objective?
- KillAllSpawner

- Type of portal (small/large)

- Custom portal health
?
- Portal location

Logic
Enemy Logic
- How many enemies are spawned at a time?

- Location of spawned enemies

- Type of enemy spawned

- Logic for when they spawn

- Spawn timer

- Area switches

Stage Logic
- Area switches

- Moving stage objects
Logic Files
- Logic nodes
- Document all nodes and what they do
- Unnecessary logic
- Implementing new logic
<heading 3>Other Stuff