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Progress Report

Here's a general list relating to what we know about Side Order so far. This may not be super up-to-date but hopefully it will be enough to be useable.

Floors

Floor Attributes

  • Membux reward :Spl_Check:
  • Difficulty :Spl_Check:
  • Stage objective :Spl_Check:
  • Music choice
  • Background environment :Spl_Check:
  • Cage ending location :Spl_Check:
  • Stage items :Spl_Check:

Gamemodes

  • VictoryLift :SO_VCTower: :Spl_Check:
    • Tower path :Spl_Check:
    • Checkpoint location :Spl_Check:
    • Amount of checkpoints :Spl_Check:
  • VictoryBall :SO_VCBall: :Spl_Check:
    • Amount of balls :Spl_Check:
    • Location of balls and goals :Spl_Check:
    • How the walls that prevent the ball from falling off work :Spl_Check:?
  • VictoryArea :SO_VCZone:
    • Location of zones :Spl_Check:
    • “Health” of zones
    • Checkpoints
  • KillAllTargetEnemies :SO_VCChase:
    • Location of enemies to kill :Spl_Check:
    • Pathfinding when being chased
    • Can different types of enemies be the objective?
  • KillAllSpawner :SO_VCPortal:
    • Type of portal (small/large) :Spl_Check:
      • Custom portal health :Spl_Check:?
    • Portal location :Spl_Check:

Logic

Enemy Logic

  • How many enemies are spawned at a time? :Spl_Check:
  • Location of spawned enemies :Spl_Check:
  • Type of enemy spawned :Spl_Check:
  • Logic for when they spawn :Spl_Check:
    • Spawn timer :Spl_Check:
    • Area switches :Spl_Check:

Stage Logic

  • Area switches :Spl_Check:
  • Moving stage objects

Logic Files

  • Logic nodes
    • Document all nodes and what they do
  • Unnecessary logic
  • Implementing new logic

<heading 3>Other Stuff