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Progress Report
Here's a general list relating to what we know about Side Order so far. This may not be super up-to-date but hopefully it will be enough to be useable.
Floors
Floor Attributes
- Membux reward
- Difficulty
- Stage objective
- Music choice
- Background environment
- Cage ending location
- Stage items
- Double color chip floor RNG
Gamemodes
- VictoryLift
- Tower path
- Checkpoint location
- Amount of checkpoints
- VictoryBall
- Amount of balls
- Location of balls and goals
- How the walls that prevent the ball from falling off work
?
- VictoryArea
- Location of zones
- “Health” of zones
- Checkpoints
- KillAllTargetEnemies
- Location of enemies to kill
- Pathfinding when being chased
- Can different types of enemies be the objective?
- KillAllSpawner
- Type of portal (small/large)
- Custom portal health
?
- Portal location
Logic
Enemy Logic
- How many enemies are spawned at a time?
- Location of spawned enemies
- Type of enemy spawned
- Logic for when they spawn
- Spawn timer
- Area switches
Stage Logic
- Area switches
- Moving stage objects
Logic Files
- Logic nodes
- Document all nodes and what they do
- Unnecessary logic
- Implementing new logic
Palettes
Color Chips
- Color chip attributes
- Color chip attribute scaling
- Scaling per weapon
- Color chip allowed amounts
- Color chip allowed weapons
- Adding new color chips
Weapons
- Weapon attributes
- Weapon preferred tones
- Weapon upgrade visuals
Other
- Adding new palettes
- Changing the size of the palette (already done by someone, no info)
Extra Gameplay Elements
Hacks
- Hack attributes
- Values changed
- Maximum level
- Prlz cost
- Adding new hacks (already done by someone, no info)
Bonus/Danger
- Bonus/Danger attributes
- How is a bonus/danger selected and when?
- Adding new bonuses
- Adding new dangers
Vending Machine
- How are the choices chosen?
- How are vending floors chosen into the rotation?
- Adding custom items for purchase
Bosses
- How are bosses scaled up for the F10 vs F20 versions?
- Special aspects of each boss
- BallKing aspects
- Bumpers
- Spawned enemies
- Health
- AI
- RivalKing aspects
- Amount spawned per wave
- AI
- Weapons
- Palette replication
- TowerKing aspects
- Health of each layer
- AI
- Enemies spawned
- BarrierKing
- Location of tentacle portals
- Health of portals
- Are the portals similar to the ones on normal floors?
- AI
- Enemies spawned (varies per weapon and per palette?)
- Making a custom boss
Other
- Amount of floors in the spire
- Seeding of a run, RNG