This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <heading 1>Mush.release.pack</heading> This page briefly goes over what each file in this pack does. <alert info>Currently unfinished </alert> ActorDB.Release * ClassName: * FmdbName * JmpName * LinkUserName * Name * ParamFileBaseName * ResJmpName * ResName BottomInfo * Pants BrandInfo * Unknown DamageRateInfo * Damage table, seemingly corresponding to projectile types, * Each entry is an "armor type" EnemyInfo * Contains Name, armor type (DamageRateInfoName) and eggs count (Ikura). MissionLastBossDemo * Cutscene info for Octobot King II MapInfo.Release * 69-175 are octexp levels NpcInfo * For multiplayer foyer ObjInfo * Unknown Octa2DMapInfo.byml * Each level has its main options, * its sub obtion, * fee, * reward, * mem cake, * what chat log it can unlock, * whether it has a medal, * "TimeLimitGachi" which is only ever -1 or 5 * UUID (forest battle is 44), * its attached fld Octa2DMapLineInfo * Assigns levels to the lines, and the levels which unlock the line * Interesting that they have specific triggers, since stations unlock their adjacent stations anyway. Octa2DMapLinkInfo.byml * Correspondance map for where each direction from a level goes to OctaAtarimeFreeTalkInfo.byml * Describes when Cuttlefish gives certains lines PaintResTex.byml * Unknown ParticleBindModel.byml * Describes particle effects attched to other models PhotographPlayerInfo.byml * Unkown PlayerHairAnimInfoDesigner.byml * Unkown PlayerRank.byml * Unknown PlayerWeaponGripInfo.byml * Attached weapons to anim bones SkillInfo.byml * Unkown StreamingObjInfo.byml * Unknown TankInfo.byml * Attached InkTanks to their scenarios? TipsTextInfo.byml * Judd tips UdemaeGrade.byml * Rank grade UnlockGearInfo.byml * Unkown WeaponInfo_Main.release.byml * Weapon stats * Agent 3's projectiles are in Param, look to that if you want to change something like in Rainbow Expansion