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Mush.release.pack

This page briefly goes over what each file in this pack does.

ActorDB.Release

  • ClassName:
  • FmdbName
  • JmpName
  • LinkUserName
  • Name
  • ParamFileBaseName
  • ResJmpName
  • ResName

BottomInfo

  • Pants

BrandInfo

  • Unknown

DamageRateInfo

  • Damage table, seemingly corresponding to projectile types,
  • Each entry is an “armor type”

EnemyInfo

  • Contains Name, armor type (DamageRateInfoName) and eggs count (Ikura).

MissionLastBossDemo

  • Cutscene info for Octobot King II

MapInfo.Release

  • 69-175 are octexp levels

NpcInfo

  • For multiplayer foyer

ObjInfo

  • Unknown

Octa2DMapInfo.byml

  • Each level has its main options,
  • its sub obtion,
  • fee,
  • reward,
  • mem cake,
  • what chat log it can unlock,
  • whether it has a medal,
  • “TimeLimitGachi” which is only ever -1 or 5
  • UUID (forest battle is 44),
  • its attached fld

Octa2DMapLineInfo

  • Assigns levels to the lines, and the levels which unlock the line
  • Interesting that they have specific triggers, since stations unlock their adjacent stations anyway.

Octa2DMapLinkInfo.byml

  • Correspondance map for where each direction from a level goes to

OctaAtarimeFreeTalkInfo.byml

  • Describes when Cuttlefish gives certains lines

PaintResTex.byml

  • Unknown

ParticleBindModel.byml

  • Describes particle effects attched to other models

PhotographPlayerInfo.byml

  • Unkown

PlayerHairAnimInfoDesigner.byml

  • Unkown

PlayerRank.byml

  • Unknown

PlayerWeaponGripInfo.byml

  • Attached weapons to anim bones

SkillInfo.byml

  • Unkown

StreamingObjInfo.byml

  • Unknown

TankInfo.byml

  • Attached InkTanks to their scenarios?

TipsTextInfo.byml

  • Judd tips

UdemaeGrade.byml

  • Rank grade

UnlockGearInfo.byml

  • Unkown

WeaponInfo_Main.release.byml

  • Weapon stats
  • Agent 3's projectiles are in Param, look to that if you want to change something like in Rainbow Expansion