This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Invisible Objects ====== ===== LinkDstMapObjKillerOcta ===== This object is used to delete existing objects. This example was taken from H04 Shooter McStation (OctBoxSniper). <code> IsLinkDest: true LayerConfigName: Cmn Links: Objs: - {DefinitionName: Objs, DestUnitId: objXXX, UnitFileName: ''} Memo: null ModelName: null Team: !l 2 UnitConfigName: LinkDstMapObjKillerOcta </code> The objects that have been known to be affected so far are Octo Washers (Obj_DamageConveyorOcta), Ride Rails (GrindRail2), Lasers (Obj_DamageLaserOcta) and Objective Pointers (CompassWithNavigator). With the exception of DamageLasers, you can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done. ===== Obj_LiftReverseObjOcta ===== This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing. Obj_LiftReverseObjOcta will only revert one Railable object, if two ToLift links are used the second one will not work. ===== Obj_RailStepForwardPointOcta ===== This object can move along a Rail one RailPoint at a time. It will go from the last point back to point zero, making the loop endless. It is activated by a SwitchableSendTo link coming from a Switch-type object. A SwitchPaint with a non-zero OffCounter parameter is an easy, repeatable way to continuously activate Obj_RailStepForward. This following has been extracted from F10 Cubular Station (OctTakoris). <code> - Id: obj1094 IsLinkDest: true IsSaveAtCheckPoint: false LayerConfigName: Cmn Links: RailableParams__Rail: - {DefinitionName: RailableParams__Rail, DestUnitId: rail0/0, UnitFileName: ''} ModelName: null RailableParams__AttCalc: !l 0 RailableParams__BreakFrame: !l 0 RailableParams__ConstantVelUnitLength: 10.00000 RailableParams__Interpolation: !l 0 RailableParams__MoveFrame: !l 120 RailableParams__Patrol: !l 2 RailableParams__StandbyFrame: !l 0 RailableParams__Vel: !l 0 Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000} Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} SwitchableParams__InitialState: !l 0 SwitchableParams__RespawnReset: !l 2 Team: !l 2 Translate: {X: 0.00000, Y: 390.00000, Z: -180.00000} UnitConfigName: Obj_RailStepForwardPointOcta </code>