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octa:objects [2026/05/26 14:40] – gameboyadv4002octa:objects [2026/10/30 16:55] (current) – 8ball extras gameboyadv4002
Line 86: Line 86:
 90 degree curve: Lft_DecaSlopeP30x120x120_Octa 90 degree curve: Lft_DecaSlopeP30x120x120_Octa
  
-Octagonal pillar: Lft_OctaPiller8P60x180x60_Octa+Octagonal pillar / geometric prism: Lft_OctaPiller8P(15/30/60/120)x(15/30/60/90/180)x(15/30/60/120)_Octa
  
 Cube???: Lft_OctaTakorisCube60x60x60_Octa Cube???: Lft_OctaTakorisCube60x60x60_Octa
Line 102: Line 102:
  
 Steel Beam Cap: Lft_OctaPillerS15x15x15LastBoss_Octa Steel Beam Cap: Lft_OctaPillerS15x15x15LastBoss_Octa
 +
 +Steel Beam: Lft_W5_14_15x15x120_Emm_Octa
 +
 +Steel Frame: Lft_OctaPillerFrameBT180x5x5_Octa
  
  
Line 146: Line 150:
 InkRefill: Obj_InkBottleOcta InkRefill: Obj_InkBottleOcta
  
-Small Paintless Box: Obj_GeneralBoxNoPaint_15x15x15_Blitz+General Box: Obj_GeneralBox_(15/30/45/60)x(15/30/45/60/70/140)x(15/30/45/60/80/110)_Blitz_Octa 
 + 
 +General Slope: Obj_GeneralSlope_(30/60/65/70)x(25/30/40/50)x(45/60/65/75/90)_Octa 
 + 
 +General Slope that ends in Box: Obj_GeneralBox_Upland_Blitz_Octa 
 + 
 +General Box that ends in Paintless Box: Obj_GeneralBox_W3_60x15x60_Blitz_Octa / Obj_GeneralBox_W3_30x30x30_Blitz_Octa 
 + 
 +Paintless Boxes: Obj_GeneralBoxNoPaint_(15/30)x(15/25/30/45)x(15/30/50/70)_Blitz 
 + 
 +Paintless Slope: Obj_TunnelGeneralSlopeNoPaint / Obj_GeneralSlopeNPTunnel
  
 Paintless wall: Lft_DecaCubeN10x30x60 Paintless wall: Lft_DecaCubeN10x30x60
Line 165: Line 179:
  
 Octowasher: Obj_DamageConveyorOcta Octowasher: Obj_DamageConveyorOcta
 +
 +Sponge: Obj_Sponge(Rectangle)(A/B/C/D/E)(Small/Octa)
 +
 +Sponge Minimal: Obj_SpongeShelter
 +
 +Sponge Joiner (does nothing mechanically, but needed for visual clarity): Obj_SpongeJoint
 +
 +Sponge Broken (proper growing anim missing/edges broken): Obj_SpongeTall / Obj_SpongeVersus_Rectangle2
 +
 +Sponge Broken Cylinder (doesn't apply paint to surface correctly): Obj_SpongeVersus_Cylinder
  
 ???: StageSwitchFlagSetter ???: StageSwitchFlagSetter
Line 184: Line 208:
  
 Splat Switch (Patch): Obj_SwitchPaint Splat Switch (Patch): Obj_SwitchPaint
 +
 +Ink Switch (Spinning Target): SwitchShockOcta
 +
 +Switch (stand upon): Obj_StepSwitchOcta
  
 Ink Rail:  Obj_InkRailVersusOcta Ink Rail:  Obj_InkRailVersusOcta
Line 202: Line 230:
  
 8BallGoal: TestObj_Lft_VBallGoalOcta 8BallGoal: TestObj_Lft_VBallGoalOcta
 +
 +8Ball Momentum Absorber / Slow: Obj_VBallShockAbsorberOcta
 +
 +8Ball railing (3 prongs): Lft_OctaVBallRail40x40x(60/180)
 +
 +8Ball railing sideways curve (3 prongs): Lft_OctaVBallCurveYoko120x40x120_Octa
 +
 +8Ball railing diagonal down (3 prongs): Lft_OctaVBallSlope40x60x180_Octa
 +
 +8Ball railing end (3 prongs): Lft_OctaVBallStop40x20x40_Octa
 +
 +8Ball railing (4 prongs): Lft_OctaVBallRailLid40x40x(60/180)
 +
 +8Ball railing sideways curve (4 prongs): Lft_OctaVBallCurveYokoLid40x90x9
 +
 +8Ball railing downward curve (4 prongs): Lft_OctaVBallCurveTateLid40x90x90_Octa
 +
 +8Ball railing narrowing (2 prongs): Lft_OctaVBallFunnelYoko60x40x30_Octa
 +
 +8Ball Funnel: Lft_OctaVBallFunnelTate(90/180)x30x(90/180)_Octa
  
  
Line 286: Line 334:
 LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta
  
- 
- 
-Ink Switch (Spinning Target): SwitchShockOcta 
  
  
Line 315: Line 360:
 Obj_QuarryGlassWall00: Glass wall with pipes inside Obj_QuarryGlassWall00: Glass wall with pipes inside
  
-Lft_OctaPillerG60x15x90_Octa: Unpaintable wall? Might be glass?+Lft_OctaPillerGXXxXXxXX_Octa: Glass (only 90x15x90 is properly transparent)