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LevelIntroBox: Obj_StationPlatformOcta
LevelIntroInteractable: Obj_TicketGateOcta
Equipper: Obj_SupplyPointOcta
FirstCheckPoint: Obj_CheckPointFIrstOcta
PermaSpecial: ALwaysSpecialSetterOcta
Rail: Lft_Subwaytrack00_Octa
Train : Lft_BaseCampTrain_Octa
CQCumber: SubwayConductorLocator
???Prelevel area: Area_AquaOcta
Target that allows several attached objects to be moved as one: Obj_AbstractLift (Change
Links:{}
to
Links:
ActorBindable:
- {DefinitionName: ActorBindable, DestUnitId: ABSTRACTLIFT_OBJECT}
to attach it)
???: LinkDstMapObjKillerOcta
???: Obj_CompassWithNavigatorOcta
???: RailTogglePointOcta
???: Obj_railEffectObjOcta
Time Limit Controller: TimeLimitSetter
Goal: Obj_GoalOcta
Mini-Goal/Data Point: Obj_RogPointOcta
Goal Gate: Lft_BtlGoalGate00_Octa
??? (respawns are defined in Mush.release.pack/Mush/Octa2DMapInfo.byml): RespawnNumSetter
Dummy: Obj_SighterTargetMsnOcta
Floor1: Lft_DecaFloorN60x15x60_Octa
Floor2: Lft_DecaFloorN360x15x180_Octa
Floor3: Lft_DecaFLoorN180x15x190_Octa
Floor4: Lft_DecaFloorN90x15x180_Octa
Floor5: Lft_BtlFloor90x90x15_Octa
Floor6: Lft_BtlFloor60x60x15_Octa
Floor7: Lft_BltBox120x120x50_Octa
Plane Long Floor1?: Lft_W5_12_30x60x15
Floor8: Lft_OctaFloor8P180x15x180_Octa
Floor9: Lft_DecaBelConFloorP180x15x90_Oct
Slope1: Lft_DecaSlopeP90x30x150_Octa
Slope2: Lft_BtlSlope150x30x60_Octa
Unpaintable Floor/Wall: Lft_DecaCubeN10x30x90
Unpaintable Floor: Lft_OctaFloorP90x15x210_Octa
Movable Platform: Lft_MsnSPinnerSlide02_Octa
Paintless Wall: Lft_BtlWall30x15x30
90 degree curve: Lft_DecaSlopeP30x120x120_Octa
Octagonal pillar: Lft_OctaPiller8P60x180x60_Octa
Cube???: Lft_OctaTakorisCube60x60x60_Octa
Floor with a hole in it: Lft_OctaFloorHole300x300x15_Octa
OctoValley Rotating cube: Lft_BigRotate_BtlBox60x60x60_Octa
Metro Rotating cube: Lft_OctaCubeP60x40x60_Octa
Steel Beam: Lft_W5_14_15x15x120_Emm_Octa
Steel Beam Cap: Lft_OctaPillerS15x15x15LastBoss_Octa
UFO: Lft_UfoNell_Octa
Fence1: Lft_TutFence60x40x5_Octa
Fence2: Lft_OctaPillerFrameBT15x15x3_Octa
Block (useful for blocking paths until condition): Lft_DecaCubeN30x60x60_Octa
CheckpointTimed: Obj_CheckPointForTimeLimitOcta
CheckpointObject: Obj_JumpPointOcta
CheckpointField: CheckPointArea
PlainBox: Obj_Bpx00LOcta
StrongBox: Obj_Box00LHardOcta
Hook/Graplink: Obj_AttractTargetOcta
Geyser: Obj_GeySerOcta
Dash: Obj_DashPanel(10/30/60/100/300)
DashVTOL? : Obj_DashPanelVTOL
Dash Wall: DashPanelWall
Bounce: Obj_JumpPanelOcta
Pufferfish: Obj_BombFlowerOcta MUST BE 15 UNITS AWAY FROM THE SURFACE ITS ATTACHED TO
Egg: Obj_SphereOcta
Ring: Obj_AerialRingOcta
EggPack: Obj_IkuraBottleOcta
InkRefill: Obj_InkBottleOcta
Small Paintless Box: Obj_GeneralBoxNoPaint_15x15x15_Blitz
Paintless wall: Lft_DecaCubeN10x30x60
Oneside paintable and unpaintable wall: Lft_TunnelBoxArea
Rubber Obstacle Thing: Obj_Bunker02
Propeller: Lft_PropellerOcta
???: TestObj_GeneralBoxNoPaint_15x15x15_Gambit
KeyBox: Obj_GlassCageOcta
Key: Obj_DoorKey00Octa
Piston: Obj_GeyserAutoOcta
Octowasher: Obj_DamageConveyorOcta
???: StageSwitchFlagSetter
???: SwitchComboOcta
??? (Serves some role in responding to an objective being completed): SwitchTimerOcta
??? (Serves some role in responding to an objective being completed): SEObjOcta#
Canned Main/Sub: Obj_ItemCanMainSubOcta
Super Jump Start and end point???: Obj_AutoWarpPoint
Special? Spawn: Obj_CanBuildMachineOcta
Special Can: Obj_(InternalSpecialName)
Splat Switch (Patch): Obj_SwitchPaint
Ink Rail: Obj_InkRailVersusOcta
Ink Rail Player model: Obj_InkRailOctPlayer
Splotch of ink: PaintedArea (areaScale = (objectLength)*(objectScale)*0.216), use depth of 3.279, 14.842 units away
8Ball: Obj_VictoryBallOcta
8BallCheckpoint: Obj_CheckpointVBallOcta
8BallLauncher: Obj_DashRingVBall(Strong)Octa
8BallRespawnPoint: Obj_RespawnPosVBallOcta
8BallGoal: TestObj_Lft_VBallGoalOcta
Target Baloon: Obj_ShootingAirBallOcta
Target BOx: Obj_ShootingBox(S/L)(Hard)Octa
Enemy Spawn Pad: Obj_EnmBuildMachine_Octa
Enemy Field of Movement: EnemyMoveLimitArea
OctoTrooper: Enm_Takolien(Fixed)EasyOcta
OctoTrooper (Bouncing Shot/Blobby): Enm_TakolienFixedBounceShotOcta
OctoCopter: Enm_TakopterOcta
OctoPod (Walking Bomb): Enm_HoheiOcta
OctoWasher Copter: Enm_TakopterForHangedKingOcta
OctoCommando (Splatling): Enm_SpinnerOcta
OctoSniper (Charger): Enm_ChargeOcta
Octoling: Enm_Rival(Class)(Strong)
Enemy defeat count GUI controller: BreakCounterClearOcta
Suckerfish/Squee-G: Enm_CleanerOcta
Lasers, Inkbeams: Obj_DamageLaserOcta
Ground_Grate: Lft_TutFence60x40x5
Sideways grate: Lft_OctaPillerForMegaCleanerBT2x30x60
Greenhouse Grates?: Nakasu02HokoBoxC_NoFld
Standard Grates: Lft_OctaFloorBT60x3x30_Octa
Other Grate: Lft_BtlFence
Hexagon Grates: Lft_OctaFloor8BT
Enemy Ink Wall: Obj_ShieldGimmickSwitchOcta
Enemy Sprinker: Obj_SprinklerGimmickSwitchOcta
Enemy Toxic Mist: Obj_PoisonFogGimmickSwitchOcta
TimeLimitStartArea
EnemyDeathCheck: SwitchAllDead
TimerCheck: SwitchTimerOcta
??? (Probably Logical NOT, untested): Obj_SwitchNot
Onehit Mode: DamageSuddenDeathObjOcta
???: TimeLimitClearSetter
Cutscene: SceneTransitionWalkTargetPosOcta
Missile Spawner: Enm_FlyingHoheiOcta
Torpedo Spawner: Enm_FlyingHoheiMissileOcta
Large Blimp Spawner: Enm_FlyingHoheiMotherOcta
Large Blimp Spawner: Enm_FlyingHoheiMotherFastOcta
LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta
Ink Switch (Spinning Target): SwitchShockOcta
PillarDecoration1: Lft_DecaPillerN40x600x40_Octa
PipingDeocration: Fld_OctJetpack_Octa
MetalBeamDecoration: Lft_W5_14_15x15x120_Octa
Train: Lft_BaseCampTrain_Octa
Track: Lft_Subwaytrack00_Octa
TV: Obj_Streaming_Nakasu02TV
Flashing light alarm: Obj_LiftAlertLightOcta
Lft_DeliTakoashiWallC: Glass found in shifty station
Lft_DecaDenden02: Glass seperator found in shifty station
Obj_QuarryGlassWall00: Glass wall with pipes inside
Lft_OctaPillerG60x15x90_Octa: Unpaintable wall? Might be glass?
Lft_OctaCubeS5x3x120_Octa: Twisting cable
Lft_DecaGate01N150x180x20_Octa: Gate such as the one in pop star station
Nuribar: Ink spreader (untested)
Lft_BtlEdge300x300x20: Uninkable surface edge