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sdodr:progress-report [2025/03/08 07:20] – nyarumisdodr:progress-report [2025/03/10 18:43] (current) – nyarumi
Line 12: Line 12:
   * Cage ending location :Spl_Check:   * Cage ending location :Spl_Check:
   * Stage items :Spl_Check:   * Stage items :Spl_Check:
 +  * Double color chip floor RNG
  
 <heading 4>Gamemodes</heading> <heading 4>Gamemodes</heading>
Line 47: Line 48:
   * Area switches :Spl_Check:   * Area switches :Spl_Check:
   * Moving stage objects   * Moving stage objects
 +  * NavMesh files (used for enemy movement)
  
 <heading 4>Logic Files</heading> <heading 4>Logic Files</heading>
Line 54: Line 56:
   * Implementing new logic   * Implementing new logic
  
-<heading 3>Other Stuff+<heading 3>Palettes</heading> 
 +<heading 4>Color Chips</heading> 
 +  * Color chip attributes 
 +  * Color chip attribute scaling 
 +    * Scaling per weapon 
 +  * Color chip allowed amounts 
 +  * Color chip allowed weapons 
 +  * Adding new color chips 
 + 
 +<heading 4>Weapons</heading> 
 +  * Weapon attributes 
 +  * Weapon preferred tones 
 +  * Weapon upgrade visuals 
 + 
 +<heading 4>Other</heading> 
 +  * Adding new palettes 
 +  * Changing the size of the palette (already done by someone, no info) 
 + 
 +<heading 3>Extra Gameplay Elements</heading> 
 +<heading 4>Hacks</heading> 
 +  * Hack attributes 
 +    * Values changed 
 +    * Maximum level 
 +    * Prlz cost 
 +  * Adding new hacks (already done by someone, no info) 
 + 
 +<heading 4>Bonus/Danger</heading> 
 +  * Bonus/Danger attributes 
 +  * How is a bonus/danger selected and when? 
 +  * Adding new bonuses 
 +  * Adding new dangers 
 + 
 +<heading 4>Vending Machine</heading> 
 +  * How are the choices chosen? 
 +  * How are vending floors chosen into the rotation? 
 +  * Adding custom items for purchase 
 + 
 +<heading 4>Bosses</heading> 
 +  * How are bosses scaled up for the F10 vs F20 versions? 
 +  * Special aspects of each boss 
 +    * BallKing aspects 
 +      * Bumpers 
 +      * Spawned enemies 
 +      * Health 
 +      * AI 
 +    * RivalKing aspects 
 +      * Amount spawned per wave 
 +      * AI 
 +      * Weapons 
 +      * Palette replication 
 +    * TowerKing aspects 
 +      * Health of each layer 
 +      * AI 
 +      * Enemies spawned 
 +    * BarrierKing 
 +      * Location of tentacle portals 
 +      * Health of portals 
 +      * Are the portals similar to the ones on normal floors? 
 +      * AI 
 +      * Enemies spawned (varies per weapon and per palette?) 
 +  * Making a custom boss 
 + 
 +<heading 3>Other</heading> 
 +  * Amount of floors in the spire 
 +  * Seeding of a run, RNG