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octa:invisobject [2026/10/04 17:24] – gameboyadv4002octa:invisobject [2026/10/18 17:27] (current) – RailStepForwardPoint research updates gameboyadv4002
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 </code> </code>
  
-The objects that have been known to be affected so far are Octo Washers (DamageConveyor) and Ride Rails (GrindRail2) and Objective Pointers (CompassWithNavigator). You can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done. +The objects that have been known to be affected so far are Octo Washers (Obj_DamageConveyorOcta), Ride Rails (GrindRail2), Lasers (Obj_DamageLaserOcta) and Objective Pointers (CompassWithNavigator). With the exception of DamageLasers, you can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done. 
  
 ===== Obj_LiftReverseObjOcta ===== ===== Obj_LiftReverseObjOcta =====
 This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing. This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing.
  
 +Obj_LiftReverseObjOcta will only revert one Railable object, if two ToLift links are used the second one will not work.
 +
 +===== Obj_RailStepForwardPointOcta =====
 +This object can move along a Rail one RailPoint at a time. It will go from the last point back to point zero, making the loop endless. It is activated by a SwitchableSendTo link coming from a Switch-type object. A SwitchPaint with a non-zero OffCounter parameter is an easy, repeatable way to continuously activate Obj_RailStepForward.
 +
 +This following has been extracted from F10 Cubular Station (OctTakoris).
 +<code>
 +    - Id: obj1094
 +      IsLinkDest: true
 +      IsSaveAtCheckPoint: false
 +      LayerConfigName: Cmn
 +      Links:
 +        RailableParams__Rail:
 +          - {DefinitionName: RailableParams__Rail, DestUnitId: rail0/0, UnitFileName: ''}
 +      ModelName: null
 +      RailableParams__AttCalc: !l 0
 +      RailableParams__BreakFrame: !l 0
 +      RailableParams__ConstantVelUnitLength: 10.00000
 +      RailableParams__Interpolation: !l 0
 +      RailableParams__MoveFrame: !l 120
 +      RailableParams__Patrol: !l 2
 +      RailableParams__StandbyFrame: !l 0
 +      RailableParams__Vel: !l 0
 +      Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000}
 +      Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000}
 +      SwitchableParams__InitialState: !l 0
 +      SwitchableParams__RespawnReset: !l 2
 +      Team: !l 2
 +      Translate: {X: 0.00000, Y: 390.00000, Z: -180.00000}
 +      UnitConfigName: Obj_RailStepForwardPointOcta
 +</code>