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Invisible Objects

LinkDstMapObjKillerOcta

This object is used to delete existing objects. This example was taken from H04 Shooter McStation (OctBoxSniper).

      IsLinkDest: true
      LayerConfigName: Cmn
      Links:
        Objs:
          - {DefinitionName: Objs, DestUnitId: objXXX, UnitFileName: ''}
      Memo: null
      ModelName: null
      Team: !l 2
      UnitConfigName: LinkDstMapObjKillerOcta

The objects that have been known to be affected so far are Octo Washers (DamageConveyor) and Ride Rails (GrindRail2) and Objective Pointers (CompassWithNavigator). You can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done.

Obj_LiftReverseObjOcta

This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing.