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| octa:invisobject [2026/10/04 18:27] – gameboyadv4002 | octa:invisobject [2026/10/18 17:27] (current) – RailStepForwardPoint research updates gameboyadv4002 | ||
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| This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, | This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, | ||
| + | Obj_LiftReverseObjOcta will only revert one Railable object, if two ToLift links are used the second one will not work. | ||
| + | |||
| + | ===== Obj_RailStepForwardPointOcta ===== | ||
| + | This object can move along a Rail one RailPoint at a time. It will go from the last point back to point zero, making the loop endless. It is activated by a SwitchableSendTo link coming from a Switch-type object. A SwitchPaint with a non-zero OffCounter parameter is an easy, repeatable way to continuously activate Obj_RailStepForward. | ||
| + | |||
| + | This following has been extracted from F10 Cubular Station (OctTakoris). | ||
| + | < | ||
| + | - Id: obj1094 | ||
| + | IsLinkDest: true | ||
| + | IsSaveAtCheckPoint: | ||
| + | LayerConfigName: | ||
| + | Links: | ||
| + | RailableParams__Rail: | ||
| + | - {DefinitionName: | ||
| + | ModelName: null | ||
| + | RailableParams__AttCalc: | ||
| + | RailableParams__BreakFrame: | ||
| + | RailableParams__ConstantVelUnitLength: | ||
| + | RailableParams__Interpolation: | ||
| + | RailableParams__MoveFrame: | ||
| + | RailableParams__Patrol: | ||
| + | RailableParams__StandbyFrame: | ||
| + | RailableParams__Vel: | ||
| + | Rotate: {X: 0.00000, Y: 0.00000, Z: 0.00000} | ||
| + | Scale: {X: 1.00000, Y: 1.00000, Z: 1.00000} | ||
| + | SwitchableParams__InitialState: | ||
| + | SwitchableParams__RespawnReset: | ||
| + | Team: !l 2 | ||
| + | Translate: {X: 0.00000, Y: 390.00000, Z: -180.00000} | ||
| + | UnitConfigName: | ||
| + | </ | ||