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Invisible Objects

LinkDstMapObjKillerOcta

This object is used to delete existing objects. This example was taken from H04 Shooter McStation (OctBoxSniper).

      IsLinkDest: true
      LayerConfigName: Cmn
      Links:
        Objs:
          - {DefinitionName: Objs, DestUnitId: objXXX, UnitFileName: ''}
      Memo: null
      ModelName: null
      Team: !l 2
      UnitConfigName: LinkDstMapObjKillerOcta

The objects that have been known to be affected so far are Octo Washers (Obj_DamageConveyorOcta), Ride Rails (GrindRail2), Lasers (Obj_DamageLaserOcta) and Objective Pointers (CompassWithNavigator). With the exception of DamageLasers, you can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done.

Obj_LiftReverseObjOcta

This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing.