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Invisible Objects
LinkDstMapObjKillerOcta
This object is used to delete existing objects. This example was taken from H04 Shooter McStation (OctBoxSniper).
IsLinkDest: true
LayerConfigName: Cmn
Links:
Objs:
- {DefinitionName: Objs, DestUnitId: objXXX, UnitFileName: ''}
Memo: null
ModelName: null
Team: !l 2
UnitConfigName: LinkDstMapObjKillerOcta
The objects that have been known to be affected so far are Octo Washers (Obj_DamageConveyorOcta), Ride Rails (GrindRail2), Lasers (Obj_DamageLaserOcta) and Objective Pointers (CompassWithNavigator). With the exception of DamageLasers, you can kill an object, then use Switchable_SendTo to respawn an object. There is no known limit on how often this can be done.
Obj_LiftReverseObjOcta
This allows a Railable object to undo its movement if the Switch is turned off. Connect a Switch object to this object with the standard Switchable_SendTo, then connect this object to a Railable object using ToLift (target does not have to be AbstractLift). Splat Switches, for example, have an OffCounter parameter. If this runs out, the Switch deactivates and Obj_LiftReverseObjOcta will do the undoing.