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<alert info>Currently unfinished raw notes <\alert> BG_00: Title screen (other loading screen as well maybe?) Menu_00: Inkopolis pause menu - OctBackBtn_00.Nin_NX_NVN.szs: back icon (don't remember where this pops up) - OctChangeMenuBtn_00.Nin_NX_NVN.szs: not sure -MenuIcon_31^w: train -OctNewIcon_00^t: marking something as new OctCollectBtn_00.Nin_NX_NVN.szs: annotations for memcake menu -OctNewIcon_00^w: marking cake as new -OctStationPoint_05^w: level skipped icon OctCollectIcon: Memcakes - OctCollectLine_00.Nin_NX_NVN.szs: map parts - OctCollectPoint_00^t: line with holes for levels on map OctColorSelectBtn_00.Nin_NX_NVN.szs: nothing obvious - OctColorSelectBtn_01.Nin_NX_NVN.szs: ink effect over chosen buttons - OctGauge_00.Nin_NX_NVN.szs: metred objective -OctMainTV_01^w: ink tank (limited ink?) -OctMainTV_14^w: protectable orb -OctMainTV_17^w: ink from ink tank? -OctMainTV_19^w: powercell OctHeadSelectBtn_00.Nin_NX_NVN.szs: Chibi Head parts - HeadBtn_00^t: head - HeadBtn_01^t: default female hair OctKeyDecideIconLR_00.Nin_NX_NVN.szs: Nothing obvious - OctArrow_01^s OctKeyIconText_00.Nin_NX_NVN.szs: Nothing obvious - OctKeyIconText_02.Nin_NX_NVN.szs: Nothing obvious - OctKeyIconText_04.Nin_NX_NVN.szs: Nothing obvious - OctKeyIconText_05.Nin_NX_NVN.szs: Lastboss level skip icons -OctHelpBtn_01_icon^q: Pearl+Marina OctKeyIconText_06.Nin_NX_NVN.szs: Lastboss level skip icons -OctLastPlayer: Octoling icons OctMenuBtnL_00: Can't tell, - OctMenuBtnL_01: Can't tell, -KeyIconTextBaseM_00^s: quatercircle -OctBtnMenu_00^t: ring OctMenuBtnXL_00: Can't tell, - OctMenuBtnXXL_00.Nin_NX_NVN.szs: -OctIcon_00^s: octopus icon -OctMainTV_02^s: timeclock? OctMessageBtn_00.Nin_NX_NVN.szs: chat log misc icons -OctChatLogCursor_00^q: cursor -OctNewIcon_00^w: new marker OctMpBtn_00.Nin_NX_NVN.szs: map icons for levels -OctStationBonusBase_00^w: mem medal -OctStationPoint_00^w: unplayed level icon -OctStationPoint_05^w: skipped level icon -OctStationPoint_06^w: finished(?) level icon OctMpBtn_01.Nin_NX_NVN.szs: map icons for intersection levels -OctStationBonusBase_00^w: mem medal -OctStationPoint_02^w: unplayed level icon -OctStationPoint_07^w: skipped level icon -OctStationPoint_08^w: finished(?) level icon OctMpBtn_02.Nin_NX_NVN.szs: central station icons -OctStationBonusBase_00^w: mem token (don't know the context) -OctStationCentral_00^w: central station icon OctMp_CloseUp_00.Nin_NX_NVN.szs:Nothing obvious - OctMp_MainTV_00.Nin_NX_NVN.szs: no images, nothing obvious - OctMp_Map_00.Nin_NX_NVN.szs: CQ80 icons -MenuIcon_28^t: chatlogs -MenuIcon_29^t: memcakes -MenuIcon_30^t: settings -NellLogoComp_00^t: kamabo co logo (icon and text) -OctArrow_01^s: arrow -NellPattern_00^r: kamabo icon repeating -OctChatPattern_00^w: butterfly? -OctChatPattern_01^o: butterfly but greyscale -OctChatWindowIcon_00^t: marina sigil -OctLogWindowBase_0[0-3]^t: corners of fake window -OctaWindowTex_00^w: Metro icon? OctMp_MessageFilter_00.Nin_NX_NVN.szs: single image of white, nothing obvious - OctMp_Message_00.Nin_NX_NVN.szs: no images, nothing obvious - OctMp_Message_01.Nin_NX_NVN.szs: chat log images - OctMp_Message_02.Nin_NX_NVN.szs: cut content? -OctChatLogLine_00^o: pearl squid, two hearts, marina octopus, two hearts (I'm fairly certain the cowards cuts this from the final game) OctMp_Message_03.Nin_NX_NVN.szs: chat log audio file images -OctChatLogIconBase_00^q: file images -OctChatLogIconIcon_00^q: note -OctChatLogIconIcon_01^q: speaker -OctChatLogIconIcon_02^q: speaker emmision 1 -OctChatLogIconIcon_03^q: speaker emmision 2 -OctChatLogIconIcon_04^q: speaker emmision 3 OctMp_Message_04.Nin_NX_NVN.szs: chat log marina army file assets - OctMp_Message_05.Nin_NX_NVN.szs: nothing obvious, just a single white image - OctOptionBtn_00.Nin_NX_NVN.szs: YY - OctOptionScrollBar_00.Nin_NX_NVN.szs: YY - OctPauseBtn_00.Nin_NX_NVN.szs: confirmation splats - OctPointNumbers_00.Nin_NX_NVN.szs: cq-card icons -OctStationIconPoint_00^s: CQ-Card payment icon -OctStationIconPoint_01^s: same as above but pointing down OctPointNumbers_01.Nin_NX_NVN.szs: nothing obvious - OctPointNumbers_02.Nin_NX_NVN.szs: nothing obvious -GiftMoneyIcon_01^q: mem mdeal OctPointNumber_00.Nin_NX_NVN.szs: nothing obvious - OctReadyPicture_00.Nin_NX_NVN.szs: level entry fx particles? - OctReadyPicture_01.Nin_NX_NVN.szs: nothing obvious - OctReadyPicture_02.Nin_NX_NVN.szs: nothing obvious - OctReadyText_00.Nin_NX_NVN.szs: nothing obvious, just white - OctReady_00.Nin_NX_NVN.szs: nothing obvious, no images fcpx, bylt - OctRespawnCount_00.Nin_NX_NVN.szs: lives left anim, bgsh, fcpx, blyt, timg -OctIcon_00^s: octo -OctIcon_01^s: octo no eyes -OctMainTV_02^s: timer icon -OctStationIconPoint_01^s: cq-card icon OctRespawnCount_01.Nin_NX_NVN.szs: same as above in 00 anim, bgsh, fcpx, blyt, timg - OctResult_00.Nin_NX_NVN.szs: level name card anim,fcpx,bgsh,blyt,timg -OctLoadGraffiti_07^t: fx, tri -OctResultEf_00^t: fx, zigzag -OctResultEf_01^t: fx, horseshoe -OctStationIconPoint_00^s: cq-card up icon -OctStationTitleIcon_00^t: rightway icon OctRStick_00.Nin_NX_NVN.szs: right stick tiled left and right blyt, fcpx, anim, timg - OctScrollBar_00.Nin_NX_NVN.szs: scrollbar icons i guess anim, blyt, ting - OctSequenceBtnL_00.Nin_NX_NVN.szs: ink splatters anim,bgsh,fcpx,blyt,timg - OctSequenceBtn_00.Nin_NX_NVN.szs: ink splatters anim,fcpx,bgsh,blyt,timg -NellLogo_00^s: kamabo icon -OctIcon_00^s: octo -OctMainTV_02^s: timeclock -OctStationIconPoint_01^s: cq-card down -OctStationTitleIcon_00^t: rightway icon OctStationInfo_00.Nin_NX_NVN.szs: YY aim,fcpx,blyt,timg - OctStff_StaffRoll_00.Nin_NX_NVN.szs: staff signatures and other credits assets anim,fcpx,blyt,timg - OctSubSpeIcon_00.Nin_NX_NVN.szs: YY anim, blyt, timg NOTE: every image here is in fore and back pieces -OctWsp_AquaBall00^t: baller -OctWsp_Jetpack00^t: inkjet -Wsb_Bomb_Curling00^t: curling -Wsb_Bomb_Quick00^t: burst -Wsb_Bomb_Robo00^t: auto -Wsb_Bomb_Splash00^t: splash -Wsb_Bomb_Suction00^t: suction -Wsb_Flag00^t: beakon -Wsb_PointSensor00^t: point sensor -Wsb_PoisonFog00^t: toxic mist -Wsb_Shield00^t: wall -Wsb_Sprinkler00^t: BB -Wsb_TimerTrap00^t: mine -Wsp_LauncherCurling00^t: BB -Wsp_LauncherQuick00^t: burst launcher -Wsp_LauncherRobo01^w: auto launcher -Wsp_LauncherSplash01^w: -Wsp_LauncherSuction00^t: BB -Wsp_RainCloud00^t: storm -Wsp_Shachihoko01^w: rainmaker -Wsp_SuperArmor00^t: BB -Wsp_SuperBubble00^t: bubble blower -Wsp_SuperLanding00^t: splashdown -Wsp_SuperMissile00^t: tenta missile -Wsp_WaterCutter00^t: sting ray OctSuperGaugeTV_00.Nin_NX_NVN.szs: special charge metre anim,bgsh,fcpx,blyt,timg -OctMainTV_08^s: infinite -OctSuperGaugeBase_00^s: gauge bg OctTargetCount_00.Nin_NX_NVN.szs: target tracking icons anim,blyt,bgsh,fcpx,timg -OctMainTV_03^w: target baloon -OctMainTV_04^w: target box -OctMainTV_05^w: octotrooper (target enemy) -OctMainTV_06^w: 8ball pass-through target -OctMainTV_07^w: goal post/data point -OctMainTV_11^w: wooden box -OctMainTV_15^w: 8ball bumper -OctMainTV_18^q: lastboss target/ultrabombs OctTimer_00.Nin_NX_NVN.szs: splatter icons anim,fcpx,blyt,timg - OctWeaponBtn_00.Nin_NX_NVN.szs: YY blyt,fcpx,anim,timg -OctBtnSelect_00^t -OctPattern_00^r -OctStationIconPoint_00^s: cq-card up OctWeaponIcon_00.Nin_NX_NVN.szs: YY timg,blyt,anim -OctWeaponIcon_00^q: ban icon no weapon -OctWeaponIcon_01^q: out of place sheldon asset -OctWeaponIcon_02^t: ban icon OctWeaponSelect_00.Nin_NX_NVN.szs: YY fcpx,bgsh,blyt,anim,timg -NellLogo_00^s: kamabo icon -OctIcon_00^s: octo -OctMainTV_02^s: timeclock -OctStationIconPoint_01^s: cq-card down -OctStationTitleIcon_00^t: rightward arrow -OctaWindowTex_00^w: deep sea metro logo? Oct_BossName_00.Nin_NX_NVN.szs: no images fcpx, anim, blyt - Oct_Canning_00.Nin_NX_NVN.szs: nothing obvious anim,bgsh,blyt,timg -GameArrow_00^t -IindirectNoise_03^o Oct_CheckPoint_00.Nin_NX_NVN.szs: nothing obvious fcpx,bgsh,anim,blyt,timg -BGsmall_00^w -IindirectNoise_02^r -OctPattern_00^r Oct_CollectBalloon_00.Nin_NX_NVN.szs: YY bgsh,anim,fcpx,blyt,timg -MiiverseWindowID_00+t -OctCollectBalloonP_00^t: blobfish -OctCollectBalloon_00^t: thought bubble -OctCollectBalloon_01^t: thought bubble Oct_CollectWindow_00.Nin_NX_NVN.szs: mem cake menu? blyt,anim,bgsh,fcpx,timg -Arrow_00^s -IindirectNoise_02^w: BB -IindirectNoise_04^s: BB -OctArrowCollect_00^s: BB -OctChatWindowIcon_00^t: marina sigil -OctCollectPattern_00^t: spores? -OctCollectPattern_01^t: spores? -OctCollectPattern_02^s: BB -OctCollectPattern_06^w: octo thing? -OctCollectPattern_07_00^t: hill thing? -OctCollectPattern_07_01^t: ??? -OctCollectPattern_07_02^t: tail thing?? -OctCollectPlayerB_00^w: male player reviewing cakes -OctCollectPlayerB_01^w: barely different to above -OctCollectPlayerBalloon_00^s: thought bubble -OctCollectPlayerE_00^w: eyes open -OctCollectPlayerE_01^w: eye blink -OctCollectPlayerHBoy00_00^w: hair first 00 for style, second for frame -OctCollectPlayerHGirl00_01^w: fair first 00 for style, second for frame -OctCollectPlayerLight_00^s: spark -OctPatternS_00^r: BB -OctPattern_00^s: BB Oct_ContinueMenu_00.Nin_NX_NVN.szs: nothing obvious blyt,fcpx,anim,timg -Noise_01+r -InkWave_00^r -OctChatWindowIcon_00^t: marina sigil -OctMonitorWindow_05+r Oct_ContinueMenu_01.Nin_NX_NVN.szs: YY anim,fcpx,bgsh,blyt,timg -IindirectNoise_02^w -IindirectNoise_04^r: bb -OctCollectPattern_00^t: spores? -OctCollectPattern_01^t: spores? -OctCollectPattern_02^s: BB -OctCollectPattern_06^w: octo thing? -OctCollectPattern_07_00^t: hill thing? -OctCollectPattern_07_01^t: ??? -OctCollectPattern_07_02^t: tail thing?? -OctLastStageGraffiti_00^s: triangle with angles -OctLastStageGraffiti_01^s: letter string -OctLastStageGraffiti_02^s: E=mc^2 -OctLastStageLineEnemy_00^q: octotroop -OctLastStageLine_00^s: zigzag -OctLastStageLine_00^s: zigzag -OctLastStageLogoMark_00^t: kamabo -OctLastStageLogo_00^t: kamabo text -OctLastStageMark_00^s: bb -OctLastStageMark_01^s: bb Oct_CountDownFinish_00.Nin_NX_NVN.szs: match countdown (for NILS) anim,fcpx,bgsh,glyt,timg -GambitPattern_02^r Oct_Cursor_00.Nin_NX_NVN.szs: YY -Cursor_02^t: arrow -Cursor_03^t: arrow with tentacles Oct_DemoBtn_00.Nin_NX_NVN.szs: nothing obvious blyt,fcpx,anim - Oct_DemoBtn_02.Nin_NX_NVN.szs: nothing obvious, no images fcpx,anim,blyt - Oct_DemoColorBtn_00.Nin_NX_NVN.szs: YY anim,bgsh,fcpz,timg,blyt -IindirectNoise_02^r Oct_DemoColorBtn_01.Nin_NX_NVN.szs: YY bgsh,anim,fcpx,timg,blyt -IindirectNoise_02^r Oct_DemoEnd_00.Nin_NX_NVN.szs: bad ending anim,timg,blyt -IndirectBlur00+r -IndirectBlur01+t: BB -InkSplat00^q: (looks like a normal texture) -InkSplat01^q: (looks like a normal texture) -NellInk01_00000^o to 00005: descending inkling -NellInk01_00006^o to 00013: sniping inkling -NellInk01_000014^o to 00017: kamabo -NellInk01_000041^o to 00055: punching jelly -NellInk_A^q: BB -NellInk_B^q: BB -NellInk_C^q: BB -NellInk_D^q: BB -screennoise^o: BB -flyingTako^q: BB -AA: BB -AA: BB -AA: BB -AA: BB Oct_DemoPoem_00.Nin_NX_NVN.szs: nothing obvious fcpx,bgsh,anim,blyt,timg -IindirectNoise_02^s -Noise_01+c Oct_Finish_00.Nin_NX_NVN.szs: YY fcpx,anim,timg,blyt -IindirectNoise_02^s -ResultStampFrame^t -ResultStampNell_00^t: kamabo co logo (greyscale) -ResultStampTriangle^t Oct_Finish_01.Nin_NX_NVN.szs: YY blyt,bgsh,fcpx,anim,timg -IindirectNoise_02^r -ResultNeon_00^w: 80s logo -ResultNeon_01^t: sunset -ResultNeon_02^t: tri -ResultNeon_03^w: spark -ResultNeon_04_00^t: signature -ResultNeon_04_01^s: signature glow -ResultNeon_05^s: BB -ResultNeon_06^t: two scratch -ResultNeon_07^t: three scratch Oct_GameWindow_00.Nin_NX_NVN.szs: Level icon (chat icons anim,bgsh,fcpx,blyt,timg - Oct_Loading: blyt,bgsh,anim,timg -IindirectNoise_02^r: noise -IindirectNoise_04^o: Noise -InkWave_00^r -LightButton_00+o -Light_01^s -NamacoAnim_0(0 to 4)^w: CQ-cucumber, train conductor -OctBright_00^s -OctCollectIcon_9(0 to 3)_1^w: thang pieces/ blender -OctLoadFilter_00^s -OctLoadGraffiti_0(0 to 8)^t: misc scribbles -OctLoadKiraLine_00^t -OctLoadKira_00^t -OctLoadLogo_00^w: MAIN GAME LOGO/TITLE, WITH ALTERNATE HIGHLIGHTS -OctLoadLogo_01^w: OCTO EXPANSION LOGO/TITLE, OCTO ONLY -OctLoadLogo_02^t: OCTO EXPANSION LOGO/TITLE, EXPANSION ONLY -OctLoadLogo_03^w: OCTO EXPANSION LOGO/TITLE, LARGE O ONLY -OctLoadLogo_04^w: OCTO EXPANSION LOGO/TITLE, C ONLY -OctLoadLogo_05^w: OCTO EXPANSION LOGO/TITLE, T ONLY -OctLoadLogo_06^w: OCTO EXPANSION LOGO/TITLE, SMALL O ONLY -OctLoadLogo_07^w: space for large o -OctLoadLogo_08^w: space for c -OctLoadLogo_09^w: space for t -OctLoadLogo_10^w: space for small o -OctLoadLogo_11^w: expansion background -OctMask_00^s:# -OctPattern_0(3 to 5)^t: -OctWipeTrain_0(1 to 3)^w -OctWipe_00^s: train icon