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LevelIntroBox: Obj_StationPlatformOcta LevelIntroInteractable: Obj_TicketGateOcta Equipper: Obj_SupplyPointOcta FirstCheckPoint: Obj_CheckPointFIrstOcta PermaSpecial: ALwaysSpecialSetterOcta Rail: Lft_Subwaytrack00_Octa Train : Lft_BaseCampTrain_Octa CQCumber: SubwayConductorLocator ???Prelevel area: Area_AquaOcta
Target that allows several attached objects to be moved as one: Obj_AbstractLift (Change Links:{} to
Links:
ActorBindable:
- {DefinitionName: ActorBindable, DestUnitId: ABSTRACTLIFT_OBJECT}
to attach it)
???: LinkDstMapObjKillerOcta ???: Obj_CompassWithNavigatorOcta ???: RailTogglePointOcta ???: Obj_railEffectObjOcta Time Limit Controller: TimeLimitSetter
Goal: Obj_GoalOcta Mini-Goal/Data Point: Obj_RogPointOcta Goal Gate: Lft_BtlGoalGate00_Octa ??? (respawns are defined in Mush.release.pack/Mush/Octa2DMapInfo.byml): RespawnNumSetter Dummy: Obj_SighterTargetMsnOcta
Floor1: Lft_DecaFloorN60x15x60_Octa Floor2: Lft_DecaFloorN360x15x180_Octa Floor3: Lft_DecaFLoorN180x15x190_Octa Floor4: Lft_DecaFloorN90x15x180_Octa Floor5: Lft_BtlFloor90x90x15_Octa Floor6: Lft_BtlFloor60x60x15_Octa Floor7: Lft_BltBox120x120x50_Octa Plane Long Floor1?: Lft_W5_12_30x60x15 Floor8: Lft_OctaFloor8P180x15x180_Octa Floor9: Lft_DecaBelConFloorP180x15x90_Oct Slope1: Lft_DecaSlopeP90x30x150_Octa Slope2: Lft_BtlSlope150x30x60_Octa Unpaintable Floor/Wall: Lft_DecaCubeN10x30x90 Unpaintable Floor: Lft_OctaFloorP90x15x210_Octa Movable Platform: Lft_MsnSPinnerSlide02_Octa Paintless Wall: Lft_BtlWall30x15x30 90 degree curve: Lft_DecaSlopeP30x120x120_Octa Octagonal pillar: Lft_OctaPiller8P60x180x60_Octa Cube???: Lft_OctaTakorisCube60x60x60_Octa
Floor with a hole in it: Lft_OctaFloorHole300x300x15_Octa
OctoValley Rotating cube: Lft_BigRotate_BtlBox60x60x60_Octa Metro Rotating cube: Lft_OctaCubeP60x40x60_Octa
Steel Beam: Lft_W5_14_15x15x120_Emm_Octa Steel Beam Cap: Lft_OctaPillerS15x15x15LastBoss_Octa
UFO: Lft_UfoNell_Octa
Fence1: Lft_TutFence60x40x5_Octa Fence2: Lft_OctaPillerFrameBT15x15x3_Octa
Block (useful for blocking paths until condition): Lft_DecaCubeN30x60x60_Octa CheckpointTimed: Obj_CheckPointForTimeLimitOcta CheckpointObject: Obj_JumpPointOcta CheckpointField: CheckPointArea PlainBox: Obj_Bpx00LOcta StrongBox: Obj_Box00LHardOcta Hook/Graplink: Obj_AttractTargetOcta Geyser: Obj_GeySerOcta Dash: Obj_DashPanel(10/30/60/100/300) DashVTOL? : Obj_DashPanelVTOL Dash Wall: DashPanelWall Bounce: Obj_JumpPanelOcta Pufferfish: Obj_BombFlowerOcta MUST BE 15 UNITS AWAY FROM THE SURFACE ITS ATTACHED TO Egg: Obj_SphereOcta Ring: Obj_AerialRingOcta EggPack: Obj_IkuraBottleOcta InkRefill: Obj_InkBottleOcta Small Paintless Box: Obj_GeneralBoxNoPaint_15x15x15_Blitz Paintless wall: Lft_DecaCubeN10x30x60 Oneside paintable and unpaintable wall: Lft_TunnelBoxArea Rubber Obstacle Thing: Obj_Bunker02 Propeller: Lft_PropellerOcta ???: TestObj_GeneralBoxNoPaint_15x15x15_Gambit KeyBox: Obj_GlassCageOcta Key: Obj_DoorKey00Octa Piston: Obj_GeyserAutoOcta Octowasher: Obj_DamageConveyorOcta ???: StageSwitchFlagSetter ???: SwitchComboOcta ??? (Serves some role in responding to an objective being completed): SwitchTimerOcta ??? (Serves some role in responding to an objective being completed): SEObjOcta#
Canned Main/Sub: Obj_ItemCanMainSubOcta Super Jump Start and end point???: Obj_AutoWarpPoint Special? Spawn: Obj_CanBuildMachineOcta Special Can: Obj_(InternalSpecialName) Splat Switch (Patch): Obj_SwitchPaint Ink Rail: Obj_InkRailVersusOcta Ink Rail Player model: Obj_InkRailOctPlayer
Splotch of ink: PaintedArea (areaScale = (objectLength)*(objectScale)*0.216), use depth of 3.279, 14.842 units away
8Ball: Obj_VictoryBallOcta 8BallCheckpoint: Obj_CheckpointVBallOcta 8BallLauncher: Obj_DashRingVBall(Strong)Octa 8BallRespawnPoint: Obj_RespawnPosVBallOcta 8BallGoal: TestObj_Lft_VBallGoalOcta
Target Baloon: Obj_ShootingAirBallOcta Target BOx: Obj_ShootingBox(S/L)(Hard)Octa
Enemy Spawn Pad: Obj_EnmBuildMachine_Octa Enemy Field of Movement: EnemyMoveLimitArea OctoTrooper: Enm_Takolien(Fixed)EasyOcta OctoTrooper (Bouncing Shot/Blobby): Enm_TakolienFixedBounceShotOcta OctoCopter: Enm_TakopterOcta OctoPod (Walking Bomb): Enm_HoheiOcta OctoWasher Copter: Enm_TakopterForHangedKingOcta OctoCommando (Splatling): Enm_SpinnerOcta OctoSniper (Charger): Enm_ChargeOcta Octoling: Enm_Rival(Class)(Strong)
Enemy defeat count GUI controller: BreakCounterClearOcta
Suckerfish: Enm_CleanerOcta
Lasers, Inkbeams: Obj_DamageLaserOcta
Ground_Grate: Lft_TutFence60x40x5 Sideways grate: Lft_OctaPillerForMegaCleanerBT2x30x60 Greenhouse Grates?: Nakasu02HokoBoxC_NoFld Standard Grates: Lft_OctaFloorBT60x3x30_Octa Other Grate: Lft_BtlFence Hexagon Grates: Lft_OctaFloor8BT
Enemy Ink Wall: Obj_ShieldGimmickSwitchOcta Enemy Sprinker: Obj_SprinklerGimmickSwitchOcta Enemy Toxic Mist: Obj_PoisonFogGimmickSwitchOcta
TimeLimitStartArea EnemyDeathCheck: SwitchAllDead TimerCheck: SwitchTimerOcta ??? (Probably Logical NOT, untested): Obj_SwitchNot Onehit Mode: DamageSuddenDeathObjOcta ???: TimeLimitClearSetter Cutscene: SceneTransitionWalkTargetPosOcta
Missile Spawner: Enm_FlyingHoheiOcta Torpedo Spawner: Enm_FlyingHoheiMissileOcta Large Blimp Spawner: Enm_FlyingHoheiMotherOcta Large Blimp Spawner: Enm_FlyingHoheiMotherFastOcta LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta
Ink Switch (Spinning Target): SwitchShockOcta
PillarDecoration1: Lft_DecaPillerN40x600x40_Octa PipingDeocration: Fld_OctJetpack_Octa MetalBeamDecoration: Lft_W5_14_15x15x120_Octa
Train: Lft_BaseCampTrain_Octa Track: Lft_Subwaytrack00_Octa
TV: Obj_Streaming_Nakasu02TV Flashing light alarm: Obj_LiftAlertLightOcta
Lft_DeliTakoashiWallC: Glass found in shifty station Lft_DecaDenden02: Glass seperator found in shifty station Obj_QuarryGlassWall00: Glass wall with pipes inside Lft_OctaPillerG60x15x90_Octa: Unpaintable wall? Might be glass?
Lft_OctaCubeS5x3x120_Octa: Twisting cable Lft_DecaGate01N150x180x20_Octa: Gate such as the one in pop star station
Nuribar: Ink spreader (untested)
Lft_BtlEdge300x300x20: Uninkable surface edge