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LevelIntroBox: Obj_StationPlatformOcta

LevelIntroInteractable: Obj_TicketGateOcta

Equipper: Obj_SupplyPointOcta

FirstCheckPoint: Obj_CheckPointFIrstOcta

PermaSpecial: ALwaysSpecialSetterOcta

Rail: Lft_Subwaytrack00_Octa

Train : Lft_BaseCampTrain_Octa

CQCumber: SubwayConductorLocator

???Prelevel area: Area_AquaOcta

Target that allows several attached objects to be moved as one: Obj_AbstractLift (Change

Links:{}

to

Links:
      	ActorBindable:
        		- {DefinitionName: ActorBindable, DestUnitId: ABSTRACTLIFT_OBJECT}

to attach it)

???: LinkDstMapObjKillerOcta

???: Obj_CompassWithNavigatorOcta

???: RailTogglePointOcta

???: Obj_railEffectObjOcta

Time Limit Controller: TimeLimitSetter

Goal: Obj_GoalOcta

Mini-Goal/Data Point: Obj_RogPointOcta

Goal Gate: Lft_BtlGoalGate00_Octa

??? (respawns are defined in Mush.release.pack/Mush/Octa2DMapInfo.byml): RespawnNumSetter

Dummy: Obj_SighterTargetMsnOcta

Floor1: Lft_DecaFloorN60x15x60_Octa

Floor2: Lft_DecaFloorN360x15x180_Octa

Floor3: Lft_DecaFLoorN180x15x190_Octa

Floor4: Lft_DecaFloorN90x15x180_Octa

Floor5: Lft_BtlFloor90x90x15_Octa

Floor6: Lft_BtlFloor60x60x15_Octa

Floor7: Lft_BltBox120x120x50_Octa

Plane Long Floor1?: Lft_W5_12_30x60x15

Floor8: Lft_OctaFloor8P180x15x180_Octa

Floor9: Lft_DecaBelConFloorP180x15x90_Oct

Slope1: Lft_DecaSlopeP90x30x150_Octa

Slope2: Lft_BtlSlope150x30x60_Octa

Unpaintable Floor/Wall: Lft_DecaCubeN10x30x90

Unpaintable Floor: Lft_OctaFloorP90x15x210_Octa

Movable Platform: Lft_MsnSPinnerSlide02_Octa

Paintless Wall: Lft_BtlWall30x15x30

90 degree curve: Lft_DecaSlopeP30x120x120_Octa

Octagonal pillar / geometric prism: Lft_OctaPiller8P(15/30/60/120)x(15/30/60/90/180)x(15/30/60/120)_Octa

Cube???: Lft_OctaTakorisCube60x60x60_Octa

Floor with a hole in it: Lft_OctaFloorHole300x300x15_Octa

OctoValley Rotating cube: Lft_BigRotate_BtlBox60x60x60_Octa

Metro Rotating cube: Lft_OctaCubeP60x40x60_Octa

Steel Beam: Lft_W5_14_15x15x120_Emm_Octa

Steel Beam Cap: Lft_OctaPillerS15x15x15LastBoss_Octa

Steel Beam: Lft_W5_14_15x15x120_Emm_Octa

Steel Frame: Lft_OctaPillerFrameBT180x5x5_Octa

UFO: Lft_UfoNell_Octa

Fence1: Lft_TutFence60x40x5_Octa

Fence2: Lft_OctaPillerFrameBT15x15x3_Octa

Block (useful for blocking paths until condition): Lft_DecaCubeN30x60x60_Octa

CheckpointTimed: Obj_CheckPointForTimeLimitOcta

CheckpointObject: Obj_JumpPointOcta

CheckpointField: CheckPointArea

PlainBox: Obj_Bpx00LOcta

StrongBox: Obj_Box00LHardOcta

Hook/Graplink: Obj_AttractTargetOcta

Geyser: Obj_GeySerOcta

Dash: Obj_DashPanel(10/30/60/100/300)

DashVTOL? : Obj_DashPanelVTOL

Dash Wall: DashPanelWall

Bounce: Obj_JumpPanelOcta

Pufferfish: Obj_BombFlowerOcta MUST BE 15 UNITS AWAY FROM THE SURFACE ITS ATTACHED TO

Egg: Obj_SphereOcta

Ring: Obj_AerialRingOcta

EggPack: Obj_IkuraBottleOcta

InkRefill: Obj_InkBottleOcta

General Box: Obj_GeneralBox_(15/30/45/60)x(15/30/45/60/70/140)x(15/30/45/60/80/110)_Blitz_Octa

General Slope: Obj_GeneralSlope_(30/60/65/70)x(25/30/40/50)x(45/60/65/75/90)_Octa

General Slope that ends in Box: Obj_GeneralBox_Upland_Blitz_Octa

General Box that ends in Paintless Box: Obj_GeneralBox_W3_60x15x60_Blitz_Octa / Obj_GeneralBox_W3_30x30x30_Blitz_Octa

Paintless Boxes: Obj_GeneralBoxNoPaint_(15/30)x(15/25/30/45)x(15/30/50/70)_Blitz

Paintless Slope: Obj_TunnelGeneralSlopeNoPaint / Obj_GeneralSlopeNPTunnel

Paintless wall: Lft_DecaCubeN10x30x60

Oneside paintable and unpaintable wall: Lft_TunnelBoxArea

Rubber Obstacle Thing: Obj_Bunker02

Propeller: Lft_PropellerOcta

???: TestObj_GeneralBoxNoPaint_15x15x15_Gambit

KeyBox: Obj_GlassCageOcta

Key: Obj_DoorKey00Octa

Piston: Obj_GeyserAutoOcta

Octowasher: Obj_DamageConveyorOcta

Sponge: Obj_Sponge(Rectangle)(A/B/C/D/E)(Small/Octa)

Sponge Minimal: Obj_SpongeShelter

Sponge Joiner (does nothing mechanically, but needed for visual clarity): Obj_SpongeJoint

Sponge Broken (proper growing anim missing/edges broken): Obj_SpongeTall / Obj_SpongeVersus_Rectangle2

Sponge Broken Cylinder (doesn't apply paint to surface correctly): Obj_SpongeVersus_Cylinder

???: StageSwitchFlagSetter

???: SwitchComboOcta

??? (Serves some role in responding to an objective being completed): SwitchTimerOcta

??? (Serves some role in responding to an objective being completed): SEObjOcta#

Canned Main/Sub: Obj_ItemCanMainSubOcta

Super Jump Start and end point???: Obj_AutoWarpPoint

Special? Spawn: Obj_CanBuildMachineOcta

Special Can: Obj_(InternalSpecialName)

Splat Switch (Patch): Obj_SwitchPaint

Ink Rail: Obj_InkRailVersusOcta

Ink Rail Player model: Obj_InkRailOctPlayer

Splotch of ink: PaintedArea (areaScale = (objectLength)*(objectScale)*0.216), use depth of 3.279, 14.842 units away

8Ball: Obj_VictoryBallOcta

8BallCheckpoint: Obj_CheckpointVBallOcta

8BallLauncher: Obj_DashRingVBall(Strong)Octa

8BallRespawnPoint: Obj_RespawnPosVBallOcta

8BallGoal: TestObj_Lft_VBallGoalOcta

8Ball Momentum Absorber / Slow: Obj_VBallShockAbsorberOcta

Target Baloon: Obj_ShootingAirBallOcta

Target BOx: Obj_ShootingBox(S/L)(Hard)Octa

Enemy Spawn Pad: Obj_EnmBuildMachine_Octa

Enemy Field of Movement: EnemyMoveLimitArea

OctoTrooper: Enm_Takolien(Fixed)EasyOcta

OctoTrooper (Bouncing Shot/Blobby): Enm_TakolienFixedBounceShotOcta

OctoCopter: Enm_TakopterOcta

OctoPod (Walking Bomb): Enm_HoheiOcta

OctoWasher Copter: Enm_TakopterForHangedKingOcta

OctoCommando (Splatling): Enm_SpinnerOcta

OctoSniper (Charger): Enm_ChargeOcta

Octoling: Enm_Rival(Class)(Strong)

Enemy defeat count GUI controller: BreakCounterClearOcta

Suckerfish/Squee-G: Enm_CleanerOcta

Lasers, Inkbeams: Obj_DamageLaserOcta

Ground_Grate: Lft_TutFence60x40x5

Sideways grate: Lft_OctaPillerForMegaCleanerBT2x30x60

Greenhouse Grates?: Nakasu02HokoBoxC_NoFld

Standard Grates: Lft_OctaFloorBT60x3x30_Octa

Other Grate: Lft_BtlFence

Hexagon Grates: Lft_OctaFloor8BT

Enemy Ink Wall: Obj_ShieldGimmickSwitchOcta

Enemy Sprinker: Obj_SprinklerGimmickSwitchOcta

Enemy Toxic Mist: Obj_PoisonFogGimmickSwitchOcta

TimeLimitStartArea

EnemyDeathCheck: SwitchAllDead

TimerCheck: SwitchTimerOcta

??? (Probably Logical NOT, untested): Obj_SwitchNot

Onehit Mode: DamageSuddenDeathObjOcta

???: TimeLimitClearSetter

Cutscene: SceneTransitionWalkTargetPosOcta

Missile Spawner: Enm_FlyingHoheiOcta

Torpedo Spawner: Enm_FlyingHoheiMissileOcta

Large Blimp Spawner: Enm_FlyingHoheiMotherOcta

Large Blimp Spawner: Enm_FlyingHoheiMotherFastOcta

LargeBlimp Spawner Paraphenalia: Obj_MagnumLargeLauncherOcta

Ink Switch (Spinning Target): SwitchShockOcta

PillarDecoration1: Lft_DecaPillerN40x600x40_Octa

PipingDeocration: Fld_OctJetpack_Octa

MetalBeamDecoration: Lft_W5_14_15x15x120_Octa

Train: Lft_BaseCampTrain_Octa

Track: Lft_Subwaytrack00_Octa

TV: Obj_Streaming_Nakasu02TV

Flashing light alarm: Obj_LiftAlertLightOcta

Lft_DeliTakoashiWallC: Glass found in shifty station

Lft_DecaDenden02: Glass seperator found in shifty station

Obj_QuarryGlassWall00: Glass wall with pipes inside

Lft_OctaPillerGXXxXXxXX_Octa: Glass (only 90x15x90 is properly transparent)

Lft_OctaCubeS5x3x120_Octa: Twisting cable

Lft_DecaGate01N150x180x20_Octa: Gate such as the one in pop star station

Nuribar: Ink spreader (untested)

Lft_BtlEdge300x300x20: Uninkable surface edge